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SQRXZ on NGPC
#1
Hi,

Attached, a small preview of my current project.

It's just the first step, showing the levels tileset using the level display code (up/left/down/right to scroll).

Next step: adding player and other sprites and do the game engine, mostly port the orginal one (http://www.sqrxz.de)

Don't expect the game in the near future...

Thor

Edit: 04/16/2013: rom updated on dropbox 
Edit: 03/07/2013: rom updated on dropbox
Edit: 11/18/2014: rom updated on dropbox https://dl.dropbox.com/u/5579480/SQRXZ.ngp
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#2
(02-26-2013, 10:33 PM)sodthor Wrote: Hi,

Attached, a small preview of my current project.

It's just the first step, showing the levels tileset using the level display code (up/left/down/right to scroll).

Next step: adding player and other sprites and do the game engine, mostly port the orginal one (http://www.sqrxz.de)

Don't expect the game in the near future...

Thor

VERY NICE WORK. looking forward too more.
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#3
Thor!!!

Nice to see you back working on some NGPC. I like what you've got going so far. The sprites are lookin' good!
Card Fighters' Clash 2 English Translation ( http://cfc2english.blogspot.com/ )
Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
Avatar art thanks to Trev-Mun ( http://trevmun.deviantart.com/ )
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#4
Thx,
Sprites are from SQRXZ 3, maybe I'll have more tilesets (from version 1 and 2)
For the moment, I'm creating the technical framework to get the game working with no frameskip: I've got more than 1200 tiles for the gfx when only 512 can be displayed, so I've done a Just In Time Tiling...

Here is the current version : https://dl.dropbox.com/u/5579480/SQRXZ.ngp
showing a sample level with some sprites (you can scroll, but sprites don't move yet)

I'll update the file asap.
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#5
Nice Job Thor.
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#6
File updated : https://dl.dropbox.com/u/5579480/SQRXZ.ngp
Added: Moving sprites
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#7
This is shaping up to be the best homebrew production ever to grace the Neo Geo Pocket. Everything looks great so far, it's lightning-fast and you've made great progress in such a short amount of time. I'm totally excited and can't wait until it's finished!

Back in the day, this could have easily been released as a commercial game. In fact, so many homebrew games are getting physical releases [Watermelon's MegaDrive stuff, Superfighter's Nightmare Busters for the SNES, a couple of MegaDrive games and Zaku for Atari's Lynx, Another World for the Jaguar, etc.], I really wish this one did as well.

Awesome work, Thor! Stay motivated and make this one shine!
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#8
The best homebrew on ngpc? not really, for the moment I think that my bomberman remake is still better Smile
thx
(Maybe I should be more modest and humble...)
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#9
File updated on dropbox with player's control : left/right (or with down to walk slowly) , up to jump
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#10
File updated : animated tiles / fixes / ...
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