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Card Fighters' Clash 2 Expand Edition
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Flavor Offline
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Post: #41
RE: Card Fighters' Clash 2 Expand Edition
Yeah, Dual-Tile Encoding. Essentially, it can half the space needed, because (instead of encoding one byte per letter) it encodes pairs of letters. You could then have your tileset already optimized for pairs of letters, or you could have a routine that unpacked the pairs into individual letters. Either way, it would take a lot more work to hack in the new routines to do this new functionality.

Card Fighters' Clash 2 English Translation ( http://cfc2english.blogspot.com/ )
Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
Avatar art thanks to Trev-Mun ( http://trevmun.deviantart.com/ )
12-19-2013 12:50 AM
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Red Soul Offline
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Post: #42
RE: Card Fighters' Clash 2 Expand Edition
I'm just making a suggestion here, but maybe since DTE will be needed (or dictionary compression)is is the case, maybe the flavor text could be added a sort of bonus side documentation and sorted by number, rarity company and franchise since it's not really essential to the core gameplay.
Being part of a translation group myself, I understand very well when tech issues get in the way.
(This post was last modified: 12-19-2013 05:10 AM by Red Soul.)
12-19-2013 05:09 AM
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bloodyvalentine Offline
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Post: #43
RE: Card Fighters' Clash 2 Expand Edition
(03-02-2012 10:23 AM)XianXi Wrote:  No, the problems like certain abilities that just don't work. For example Ruby Heart has an enter ability that lets you play a second card. When she enters the ring it says "No effect" but when the CPU uses that card they play a 2nd card no problem. Also same with Yamazaki, sometimes you aren't able to freeze anyone and just get the "No effect". There are a few others that do that as well.

the way it works for certain cards like that is to set the card directly across from the target on the board., then the ability works.Akuma has the same problem.
09-20-2014 09:04 PM
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Fantasma Rojo Offline
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Post: #44
RE: Card Fighters' Clash 2 Expand Edition
Hi people. I would like to know what ips patcher is recommended to apply the patch, also what kind of rom is neccesary...i tried with a clean one using lunar isp and ipswin and nothing happened to the rom.

I have waited years to see this game finally translated, thanks to everyone involved, you are great Blush
10-19-2014 12:11 PM
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Flavor Offline
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Post: #45
RE: Card Fighters' Clash 2 Expand Edition
I think I would have said LunarIPS.

I can't think of what the problem would be.

Card Fighters' Clash 2 English Translation ( http://cfc2english.blogspot.com/ )
Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
Avatar art thanks to Trev-Mun ( http://trevmun.deviantart.com/ )
10-20-2014 12:09 AM
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Amarant Offline
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Post: #46
RE: Card Fighters' Clash 2 Expand Edition
Hi!
Im playing this game (I love it so much). I have a orignal NGPC with SNK vs Capcom Match of the Millenium Shy
So, in Krizalid card are a translate error... Text dont show correct ability.
For now its the only error that i read.
Do you correct this, Raohmaru?
Greetings from Spain!
(This post was last modified: 10-25-2014 12:20 AM by Amarant.)
10-25-2014 12:08 AM
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raohmaru Offline
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Post: #47
RE: Card Fighters' Clash 2 Expand Edition
(10-25-2014 12:08 AM)Amarant Wrote:  Hi!
Im playing this game (I love it so much). I have a orignal NGPC with SNK vs Capcom Match of the Millenium Shy
So, in Krizalid card are a translate error... Text dont show correct ability.
For now its the only error that i read.
Do you correct this, Raohmaru?
Greetings from Spain!

(Sorry for the necropost, I have been away from the scene for a long time.)


Hi Amarant,
Which emulator do you use?
Latest version of the patch running on NeoPop 0.71 shows Krizalid's ability with no errors:
   


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(This post was last modified: 08-21-2016 06:15 PM by raohmaru.)
08-21-2016 07:02 AM
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Amarant Offline
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Post: #48
RE: Card Fighters' Clash 2 Expand Edition
(08-21-2016 07:02 AM)raohmaru Wrote:  
(10-25-2014 12:08 AM)Amarant Wrote:  Hi!
Im playing this game (I love it so much). I have a orignal NGPC with SNK vs Capcom Match of the Millenium Shy
So, in Krizalid card are a translate error... Text dont show correct ability.
For now its the only error that i read.
Do you correct this, Raohmaru?
Greetings from Spain!

(Sorry for the necropost, I have been away from the scene for a long time.)


Hi Amarant,
Which emulator do you use?


Latest version of the patch running on NeoPop 0.71 shows Krizalid's ability with no errors:

Hi Raohmaru Smile
I use NGP.emu for Android System (I play the game in the Subway or Bus, during my route to work).


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10-05-2016 09:09 PM
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raohmaru Offline
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Post: #49
RE: Card Fighters' Clash 2 Expand Edition
It seems an emulator error rather than a problem with the ROM.
Did you apply the English patch prior to apply my patch?
10-09-2016 12:12 AM
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Flavor Offline
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Post: #50
RE: Card Fighters' Clash 2 Expand Edition
Is there an error here, or was Amaranth just showing his joy at playing the game?

Card Fighters' Clash 2 English Translation ( http://cfc2english.blogspot.com/ )
Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
Avatar art thanks to Trev-Mun ( http://trevmun.deviantart.com/ )
10-09-2016 12:55 AM
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