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In Biomotor Unitron 2, my plan was to at the end of the translation to remove all the japanese letters and use the empty tiles to make complete words, i.e. Make HLP set to HELP on the title screen, or TL to Tool in the development screen. In reality the text boxes don't leave any room to do any VFW or DTE or anything fancier. Also, you need the big letters to see on such a small/non-lit screen.

My problem is when I do this, then the name entry screens will have those words listed in it and basically mess up my attempt at an easy way to make new words. I want to identify how I can clear the screen for the name entry screen, where only the END (confirm) and English alphabet are left. No Japanese tiles are showing etc.

Does this make sense? Any ideas?
(07-11-2013, 01:47 PM)wyndcrosser Wrote: [ -> ]In Biomotor Unitron 2, my plan was to at the end of the translation to remove all the japanese letters and use the empty tiles to make complete words, i.e. Make HLP set to HELP on the title screen, or TL to Tool in the development screen. In reality the text boxes don't leave any room to do any VFW or DTE or anything fancier. Also, you need the big letters to see on such a small/non-lit screen.

My problem is when I do this, then the name entry screens will have those words listed in it and basically mess up my attempt at an easy way to make new words. I want to identify how I can clear the screen for the name entry screen, where only the END (confirm) and English alphabet are left. No Japanese tiles are showing etc.

Does this make sense? Any ideas?

In CFC2, there was a table of available characters for the name/text entry screens. BM2 may have something like that. You'd have to find it in the ROM, and just edit out the unwanted tile pointers (maybe just set them to the SPACE character).

Sorry for the real non-technical response, but I think it's doable if it's like CFC2.