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Anyone have ever tried KOF: Battle de Paradise with neopop ?
At my first try, the emulator crashed the game after a few rounds :

Code:
Invalid register code used.
Stopped due to instruction
   20FFFF: ADC WA,(1--(null))      "D4 C0 90"

That's the first time I encounter such error in neopop. Does the game have known issues ?
(10-11-2018, 01:53 AM)Loïc Wrote: [ -> ]Anyone have ever tried KOF: Battle de Paradise with neopop ?
At my first try, the emulator crashed the game after a few rounds :

Code:
Invalid register code used.
Stopped due to instruction
  20FFFF: ADC WA,(1--(null))      "D4 C0 90"

That's the first time I encounter such error in neopop. Does the game have known issues ?

Nope, In my case I don't use NeoPop few months ago. Actually I use EmuHawk, works perfectly for NeoGeo Pocket (sound and graphics)

[Image: Screenshot_1.png]

http://tasvideos.org/Bizhawk/ReleaseHistory.html
(10-14-2018, 01:56 AM)KeiDash Wrote: [ -> ]...

Neopop have a debugger ^_^
Well, In my case I can with NeoPop too

[Image: npop.png]
Loïc, I wonder if there is something wrong with the ROM you are trying to load.
(10-16-2018, 03:52 AM)Flavor Wrote: [ -> ]Loïc, I wonder if there is something wrong with the ROM you are trying to load.

The fact is that the game crashed after a few turns. It's no big deal.
It can be a dump issue, or a rare game bug (the function that crashed is called really often. The 0xFFFF is supposed to be a computed value but obviously, 0x20FFFF is a data address)

I'll try to compare the dump with the one I did   Blush 

Loïc
Now that I think about it, another guy asked me about this before. He said it crashed on emu, and he wanted to know if it would work fine on hardware. It did. I think it's not a dump issue. That makes me think it's a NeoPop problem.
(10-16-2018, 08:03 AM)Flavor Wrote: [ -> ]Now that I think about it, another guy asked me about this before. He said it crashed on emu, and he wanted to know if it would work fine on hardware. It did. I think it's not a dump issue. That makes me think it's a NeoPop problem.

After some more tests, it must be a neopop issue.
Here's the code that leads to emulator crash :
[code]
0x200BC8: LD XWA,0
0x200BCA: ADD XWA,(0x4020)
0x200BCE: CALL NZ,XWA
[\code]

The value at 0x4020 is sometimes wrong and different than zero.