Anyone have ever tried KOF: Battle de Paradise with neopop ?
At my first try, the emulator crashed the game after a few rounds :
Code:
Invalid register code used.
Stopped due to instruction
20FFFF: ADC WA,(1--(null)) "D4 C0 90"
That's the first time I encounter such error in neopop. Does the game have known issues ?
(10-11-2018, 01:53 AM)Loïc Wrote: [ -> ]Anyone have ever tried KOF: Battle de Paradise with neopop ?
At my first try, the emulator crashed the game after a few rounds :
Code:
Invalid register code used.
Stopped due to instruction
20FFFF: ADC WA,(1--(null)) "D4 C0 90"
That's the first time I encounter such error in neopop. Does the game have known issues ?
Nope, In my case I don't use NeoPop few months ago. Actually I use EmuHawk, works perfectly for NeoGeo Pocket (sound and graphics)
http://tasvideos.org/Bizhawk/ReleaseHistory.html
(10-14-2018, 01:56 AM)KeiDash Wrote: [ -> ]...
Neopop have a debugger ^_^
Well, In my case I can with NeoPop too
Loïc, I wonder if there is something wrong with the ROM you are trying to load.
(10-16-2018, 03:52 AM)Flavor Wrote: [ -> ]Loïc, I wonder if there is something wrong with the ROM you are trying to load.
The fact is that the game crashed after a few turns. It's no big deal.
It can be a dump issue, or a rare game bug (the function that crashed is called really often. The 0xFFFF is supposed to be a computed value but obviously, 0x20FFFF is a data address)
I'll try to compare the dump with the one I did
Loïc
Now that I think about it, another guy asked me about this before. He said it crashed on emu, and he wanted to know if it would work fine on hardware. It did. I think it's not a dump issue. That makes me think it's a NeoPop problem.
(10-16-2018, 08:03 AM)Flavor Wrote: [ -> ]Now that I think about it, another guy asked me about this before. He said it crashed on emu, and he wanted to know if it would work fine on hardware. It did. I think it's not a dump issue. That makes me think it's a NeoPop problem.
After some more tests, it must be a neopop issue.
Here's the code that leads to emulator crash :
[code]
0x200BC8: LD XWA,0
0x200BCA: ADD XWA,(0x4020)
0x200BCE: CALL NZ,XWA
[\code]
The value at 0x4020 is sometimes wrong and different than zero.