06-18-2025, 10:51 AM
Hi there guys, so anyways I was wondering if there was any way to integrate the Ngpc link cable into my projects that are written with the c library? Thanks and have a great day.
(10-07-2025, 03:09 AM)Ahchay Wrote: [ -> ]I've only got vague glimmers on what to do with a link-game, but do we have any documentation/examples on how to integrate - ASM or not, I think I can fudge that into the framework
Couldn't find any source for plink - the soft-n-fuzzy site has long expired


(06-02-2026, 06:24 PM)Ahchay Wrote: [ -> ]Had more of a look into that plink source and it's missing the .inc files that Steve used
ldb rw3, VECT_COMCREATEDATA
ldb rb3, 123
calr SYSTEM_CALL
cpb ra3, COM_BUF_OK
jr ne, Again if(wWaitTime1==0)
{
u8 again;
again=0;
/* Create buffer of four 123 bytes for sending */
while(again<4)
{
// VECT_COMCREATEDATE=0x13
__asm("ldb rw3, 0x13");
__asm("ldb rb3, 123");
__asm("calr SYSTEM_CALL");
__asm("ldb l,ra3"); // Should push the ra3 value to the stack?
PrintDecimal(SCR_FORE_PLANE,0,0,5,ra3,2);
if(ra3==COM_BUF_OK)
{
again++;
}
NegotiateTimeout++;
PrintDecimal(SCR_FORE_PLANE,0,0,6,NegotiateTimeout,5);
if(NegotiateTimeout>=1024) again=4;
}
}