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  PS3 in-game screenshots
Posted by: Morden - 09-16-2012, 04:49 AM - Forum: General - Replies (6)

If anyone who visits these boards has a PS3, maybe they know an answer to my question. Back in 2008, Sony announced a firmware update [2.5], which was supposed to add a "in-game screenshot" functionality. According to the info released at the time:

"This tool will allow everyone to capture, share and in other words, immortalize their favorite gameplay moments. This will be supported on a game by game basis. Please check back to find out which games will support this feature."

I've been playing Wipeout HD recently, and its built-in screenshot capture feature reminded me of that firmware addition. The problem is, I wasn't able to find anything about it. Since it was to be supported on a game to game basis, I figured I'd try a couple of titles and see if a screenshot feature appears once I bring up the system menu during gameplay. No dice. I'm told it works for Tekken 6, but I have the Xbox version.

Has anyone heard about this? Which games support it? I did some quick searching and all I came up with was someone mentioning that with Tekken 6 you get a "capture screenshot" in the "photo" tab of the system menu, if you bring it up in-game.

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  Discussion on Biomotor Unitron
Posted by: Senk - 09-12-2012, 03:17 PM - Forum: General - Replies (2)

So, I just essentially finished the game. Beat the final boss, beat the extra arena after beating the final boss, defeated all of the elemental bosses, and built each arm at least once. I'm missing an item in the backpack department, but I'm not one to go dungeoneering at this stage.

Anyway, I wanted to know your thoughts on the game from the perspective of when it was released (not comparing it to newer games). I felt that, compared to other handheld RPGs at the time, it played fairly well. There were quite a few arms to develop, but I felt that it was a little disappointing that once you got the two 30 EP cost arms, nothing else really compared as one was dark (strong against other elements) and one was light (strong against dark).

The leveling was interesting as your stats were nearly all from equipment (which was the point of the game) and not pure leveling, which was nice to see.

I felt that the game should have forced a save when attempting to develop an arm as I found myself saving and attempting to develop, reloading if the develop failed. It's cheap, but I tend to exploit cheapness in games when I find it, which is why I'm happy when I can't find anything to exploit.

As for the plot, well... there wasn't much of one. Compared to some amazing RPGs from 1999 and earlier, I felt that more story and character development could have been made... but, well, I suppose for a handheld it was okay. It just didn't do it for me since I'm used to grand home console RPGs like Chrono Trigger, Suikoden, etc. Considering that Biomotor Unitron is only eight megabits in size, I think there was definitely room to expand in terms of dialog and exploration.

Overall, I enjoyed it as a time waster for pockets of time this past week, but it had one of those empty conclusions where you get nearly everything and... there's nothing left to do. Like Pokemon if you collect them all except Biomotor Unitron encounters this problem much, much earlier since it had a lot less to offer as a clone.

Your thoughts?

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  Neo Geo Pocket Power Issue?
Posted by: Senk - 09-09-2012, 04:51 PM - Forum: General - Replies (9)

So, I've been trying out the games I got for the Neo Geo Pocket Color ON the actual system since I like the feel of using it. Unfortunately, my Neo Geo Pocket Color seems to be malfunctioning from what I can see. After using it for under three minutes, it turns off.

As I've received warnings about the CR 2032 battery, I don't think it's that. Also, the batteries I've been using are fairly new (set to expire in 2017) and I used one pair of them for roughly 30 hours before the system turned off. I just assumed they were lower quality batteries... but, now I think the system may be struggling.

Since I've only used it briefly, I've never noticed if there was an indicator of low battery life. I know that the red light flashes if the CR 2032 battery is not in the unit, but is it supposed to do that if the AA batteries are low on the handheld? If so, this is definitely another problem since I've yet to see that happen. Pretty frustrating since this was a very clean system.

Oh, and for the record, I've been using the Flashmasta to play Faselei (I'm not paying $80+ for it when I've bought nearly every other NTSC/EU game). This didn't happen until I switched from playing normal games to using the Flashmasta, but I doubt it would cause a problem, right?

Just wanted to get an opinion from you guys. If you know of particular hardware components in the Neo Geo Pocket that might need replacing, let me know and I'll give that a shot. If you think I need to try more batteries, I guess I can order more. I need to find my battery tester.

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  NEO Compo 2012
Posted by: Morden - 09-01-2012, 01:19 AM - Forum: General - No Replies

It's that time of year again. NEO Compo 2012 is [or rather was] here, with tons of games and programs for a variety of platforms. Unfortunately, nothing for the Neo Geo Pocket this time around, but I've seen some really cool stuff for the DS [like A Cup of Tea - Super Yeti Edition, and the FPS maker] and a port of Yeti3D Pro for the Nintendo 64, by ChillyWilly. Check it out here:

- > APPS

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  New Wonderswan Color demo released
Posted by: mic_ - 08-12-2012, 11:56 PM - Forum: General - Replies (12)

It's not often that you see homebrew stuff for the WS (actually, this might be the first proper demo?), but here's one from the group Titan: http://pouet.net/prod.php?which=59699

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Video PCE / TG16 Flash device from Krikzz
Posted by: Morden - 06-05-2012, 06:46 PM - Forum: General - Replies (10)

Well, it looks like Krikzz has a flash device for PC-Engine / TurboGrafx 16 in the works. He just posted a video showing it in action. He did mention that he was interested in making one in the Assembler forums. I guess complaints about the Neo product and its stability issues [which were finally resolved once it turned out the software client was at fault] increased the demand for a better device.

At the end of the video you'll see it uses MicroSD, like his other designs. So far, he's made flash devices for GG, SNES, MD/Genesis [two], N64 and SMS. If he's doing it all by himself, I'm impressed. Maybe once he covers all the other platforms, he'll change his mind about WonderSwan?

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Question MoTM sprites in Cardfighters?
Posted by: Usutaru-Chan - 05-29-2012, 03:21 AM - Forum: General - Replies (7)

[Image: sprites-279228.PNG]

Attached Files Thumbnail(s)
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  NeoTurfMasta's Pocket Protos
Posted by: -SD- - 05-23-2012, 11:40 AM - Forum: General - Replies (2)

I came across this thread over on N-G.com, but due to the US Goverment not being overly happy with Megaupload, the d/l links are dead Sad

Would anyone mind reposting these files please?

And thank you to NeoTurfMasta for making them available in the first place Smile

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  Consolized NGP?
Posted by: Morden - 05-18-2012, 05:37 PM - Forum: General - Replies (3)

Recently, Racketboy has published an interview with Dion Dakis, in which he states that SNK was planning a consolized version of the Neo Geo Pocket. He also mentions that there are some pictures of a prototype out there.

This is the first time I've heard about this, so I was wondering if anyone in here knows what he's talking about. The idea of a consolized NGP is so ridiculous it shouldn't be true, but who knows?

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Video NGPC - RGB Output
Posted by: -SD- - 05-16-2012, 03:04 AM - Forum: General - Replies (5)

From a recent thread posted over at ASSEMbler:

syoyumiso Wrote:Hello!

I can't speak English...sorry.

The method of outputting the screen of NGPC to PC using "Nisetoro capture" is developed.
It is Japanese.

What is prepared :
kamereon USBFX2
Neogeo Pocket Color(NEW!...Improved version)
Universal base
2*20 Pin header
2*20 Pin socket

It is not known that I am poor at electronics and it is detailed.
I'm sorry.
However, I would like to introduce.

Behold! the incredibly accurate Google translation.... Dodgy

I think it's the first PCB in the shop link that's required, ¥4980, or about £39.

If you download the .zip file there's a picture of part of the Slim's MoBo, showing the points you need to solder to. There's also some .exe files in there too, but I'm not sure what they're for; unless the USBFX2 board needs flashing?

I've always been interested in pulling an RGB signal from the Pocket, and this seems like the only available solution at the moment.

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