SQRXZ on NGPC - Printable Version +- Freeplaytech Forum (https://forum.freeplaytech.com) +-- Forum: Neo Geo Pocket (https://forum.freeplaytech.com/forumdisplay.php?fid=1) +--- Forum: Homebrew (https://forum.freeplaytech.com/forumdisplay.php?fid=5) +--- Thread: SQRXZ on NGPC (/showthread.php?tid=1755) |
SQRXZ on NGPC - sodthor - 02-26-2013 Hi, Attached, a small preview of my current project. It's just the first step, showing the levels tileset using the level display code (up/left/down/right to scroll). Next step: adding player and other sprites and do the game engine, mostly port the orginal one (www.sqrxz.de) Don't expect the game in the near future... Thor Edit: 04/16/2013: rom updated on dropbox Edit: 03/07/2013: rom updated on dropbox Edit: 11/18/2014: rom updated on dropbox https://dl.dropbox.com/u/5579480/SQRXZ.ngp RE: SQRXZ on NGPC - wyndcrosser - 02-28-2013 (02-26-2013, 10:33 PM)sodthor Wrote: Hi, VERY NICE WORK. looking forward too more. RE: SQRXZ on NGPC - Flavor - 03-02-2013 Thor!!! Nice to see you back working on some NGPC. I like what you've got going so far. The sprites are lookin' good! RE: SQRXZ on NGPC - sodthor - 03-05-2013 Thx, Sprites are from SQRXZ 3, maybe I'll have more tilesets (from version 1 and 2) For the moment, I'm creating the technical framework to get the game working with no frameskip: I've got more than 1200 tiles for the gfx when only 512 can be displayed, so I've done a Just In Time Tiling... Here is the current version : https://dl.dropbox.com/u/5579480/SQRXZ.ngp showing a sample level with some sprites (you can scroll, but sprites don't move yet) I'll update the file asap. RE: SQRXZ on NGPC - Tehcno - 03-06-2013 Nice Job Thor. RE: SQRXZ on NGPC - sodthor - 03-06-2013 File updated : https://dl.dropbox.com/u/5579480/SQRXZ.ngp Added: Moving sprites RE: SQRXZ on NGPC - Morden - 03-06-2013 This is shaping up to be the best homebrew production ever to grace the Neo Geo Pocket. Everything looks great so far, it's lightning-fast and you've made great progress in such a short amount of time. I'm totally excited and can't wait until it's finished! Back in the day, this could have easily been released as a commercial game. In fact, so many homebrew games are getting physical releases [Watermelon's MegaDrive stuff, Superfighter's Nightmare Busters for the SNES, a couple of MegaDrive games and Zaku for Atari's Lynx, Another World for the Jaguar, etc.], I really wish this one did as well. Awesome work, Thor! Stay motivated and make this one shine! RE: SQRXZ on NGPC - sodthor - 03-06-2013 The best homebrew on ngpc? not really, for the moment I think that my bomberman remake is still better thx (Maybe I should be more modest and humble...) RE: SQRXZ on NGPC - sodthor - 03-08-2013 File updated on dropbox with player's control : left/right (or with down to walk slowly) , up to jump RE: SQRXZ on NGPC - sodthor - 04-16-2013 File updated : animated tiles / fixes / ... |