KOF: Battle de Paradise - Printable Version +- Freeplaytech Forum (https://forum.freeplaytech.com) +-- Forum: Neo Geo Pocket (https://forum.freeplaytech.com/forumdisplay.php?fid=1) +--- Forum: General (https://forum.freeplaytech.com/forumdisplay.php?fid=2) +--- Thread: KOF: Battle de Paradise (/showthread.php?tid=4684) |
KOF: Battle de Paradise - Loïc - 10-11-2018 Anyone have ever tried KOF: Battle de Paradise with neopop ? At my first try, the emulator crashed the game after a few rounds : Code: Invalid register code used. That's the first time I encounter such error in neopop. Does the game have known issues ? RE: KOF: Battle de Paradise - KeiDash - 10-14-2018 (10-11-2018, 01:53 AM)Loïc Wrote: Anyone have ever tried KOF: Battle de Paradise with neopop ? Nope, In my case I don't use NeoPop few months ago. Actually I use EmuHawk, works perfectly for NeoGeo Pocket (sound and graphics) http://tasvideos.org/Bizhawk/ReleaseHistory.html RE: KOF: Battle de Paradise - Loïc - 10-16-2018 (10-14-2018, 01:56 AM)KeiDash Wrote: ... Neopop have a debugger ^_^ RE: KOF: Battle de Paradise - KeiDash - 10-16-2018 Well, In my case I can with NeoPop too RE: KOF: Battle de Paradise - Flavor - 10-16-2018 Loïc, I wonder if there is something wrong with the ROM you are trying to load. RE: KOF: Battle de Paradise - Loïc - 10-16-2018 (10-16-2018, 03:52 AM)Flavor Wrote: Loïc, I wonder if there is something wrong with the ROM you are trying to load. The fact is that the game crashed after a few turns. It's no big deal. It can be a dump issue, or a rare game bug (the function that crashed is called really often. The 0xFFFF is supposed to be a computed value but obviously, 0x20FFFF is a data address) I'll try to compare the dump with the one I did Loïc RE: KOF: Battle de Paradise - Flavor - 10-16-2018 Now that I think about it, another guy asked me about this before. He said it crashed on emu, and he wanted to know if it would work fine on hardware. It did. I think it's not a dump issue. That makes me think it's a NeoPop problem. RE: KOF: Battle de Paradise - Loïc - 10-16-2018 (10-16-2018, 08:03 AM)Flavor Wrote: Now that I think about it, another guy asked me about this before. He said it crashed on emu, and he wanted to know if it would work fine on hardware. It did. I think it's not a dump issue. That makes me think it's a NeoPop problem. After some more tests, it must be a neopop issue. Here's the code that leads to emulator crash : [code] 0x200BC8: LD XWA,0 0x200BCA: ADD XWA,(0x4020) 0x200BCE: CALL NZ,XWA [\code] The value at 0x4020 is sometimes wrong and different than zero. |