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NGPCraft - nocode engine - sodthor - 03-27-2026

See it here:
https://www.reddit.com/r/EmuDev/comments/1s4ih9e/ngpcraft_a_modern_neo_geo_pocket_color_dev/


RE: NGPCraft - nocode engine - Ahchay - 03-27-2026

(03-27-2026, 07:47 PM)sodthor Wrote: See it here:
https://www.reddit.com/r/EmuDev/comments/1s4ih9e/ngpcraft_a_modern_neo_geo_pocket_color_dev/

Just came here to post the same - very interesting reworking of the framework here

[/url][url=https://github.com/Tixul/NgpCraft_base_template]Tixul/NgpCraft_base_template: clean-room engine modules, custom sound driver integration, hardware-validated core systems, and a modular workflow designed to grow with the broader NgpCraft toolchain

Not entirely sure about the "no code has been copied from an existing framework" disclaimer, but they've certainly done a good job with it


RE: NGPCraft - nocode engine - Ahchay - 04-07-2026

First release of the craft engine here

https://github.com/Tixul/Ngpcraft_Engine/releases/tag/V1_beta


RE: NGPCraft - nocode engine - Ahchay - 04-09-2026

They are looking for beta testers - people who don't mind bugs and can provide solid feedback

Think a few people here could fit the bill - links are in the github repo


RE: NGPCraft - nocode engine - sodthor - 04-09-2026

Tried it quickly on linux, the ui works but as the files are generated for windows, it needs to include some "wine" before calling the tools...
I have to watch the tutorial video to test it further...


RE: NGPCraft - nocode engine - KeiDash - 04-15-2026

Sounds good, lets take a look and see how It works

The current beta project link is https://github.com/Tixul/Ngpcraft_Engine


RE: NGPCraft - nocode engine - Ahchay - 04-16-2026

(04-15-2026, 05:10 PM)KeiDash Wrote: Sounds good, lets take a look and see how It works

The current beta project link is https://github.com/Tixul/Ngpcraft_Engine

Still a bunch of teething problems, but they're being knocked down pretty quickly - they're pretty responsive on the discord


RE: NGPCraft - nocode engine - winteriscoming - 06-21-2026

Wow that's a crazy in-depth sound library to interact with what looks like an absurdly small Z80 driver. I'm interested in learning how so little Z80 code does so much.

I figured a tool like this would come along eventually. I think it's great to open development up to more people, but at the same time it feels like the nitty gritty stuff I've learned is basically going to be obsolete. I hope custom game engines are still competitive. I've been working on 2 different ones. At least I'm coding in C, so my code is relatively portable to other platforms.