04-18-2018, 06:17 AM
i currently looking K2GE (color chip) regsiters using documentations
everything is well documented except for :
8100->8107 : Sprite Palette Table (Mono, 2 x 4 entry palettes (Shade = bit 0-2 of byte))
8108->810F : Scroll 1 Palette Table (Mono, 2 x 4 entry palettes (Shade = bit 0-2 of byte))
8110->8117 : Scroll 2 Palette Table (Mono, 2 x 4 entry palettes (Shade = bit 0-2 of byte))
i dont understand yet what is meaning.
8 bytes , and for each byte only 2 bits used.
because Color palette is already defined on :
8200->827F : Sprite Palette Table (64max)
8280->82FF : Scroll 1 Palette Table (64max)
8300->837F : Scroll 2 Palette Table (64max)
on some documentations a see :
8100 palette LUT for sprites (LUT : LookUpTable)
8108 palette LUT Scroll 1
8110 palette LUT Scroll 2
everything is well documented except for :
8100->8107 : Sprite Palette Table (Mono, 2 x 4 entry palettes (Shade = bit 0-2 of byte))
8108->810F : Scroll 1 Palette Table (Mono, 2 x 4 entry palettes (Shade = bit 0-2 of byte))
8110->8117 : Scroll 2 Palette Table (Mono, 2 x 4 entry palettes (Shade = bit 0-2 of byte))
i dont understand yet what is meaning.
8 bytes , and for each byte only 2 bits used.
because Color palette is already defined on :
8200->827F : Sprite Palette Table (64max)
8280->82FF : Scroll 1 Palette Table (64max)
8300->837F : Scroll 2 Palette Table (64max)
on some documentations a see :
8100 palette LUT for sprites (LUT : LookUpTable)
8108 palette LUT Scroll 1
8110 palette LUT Scroll 2

