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NGPC Development
#13
i currently looking K2GE (color chip) regsiters using documentations


everything is well documented except for :


8100->8107    : Sprite Palette Table (Mono, 2 x 4 entry palettes (Shade = bit 0-2 of byte))
8108->810F    : Scroll 1 Palette Table (Mono, 2 x 4 entry palettes (Shade = bit 0-2 of byte))
8110->8117    : Scroll 2 Palette Table (Mono, 2 x 4 entry palettes (Shade = bit 0-2 of byte))

i dont understand yet what is meaning.
8 bytes , and for each byte only 2 bits used.


because Color palette is already defined on :
8200->827F    : Sprite Palette Table (64max)
8280->82FF    : Scroll 1 Palette Table (64max)
8300->837F    : Scroll 2 Palette Table (64max)


on some documentations a see :
8100  palette LUT for sprites   (LUT : LookUpTable)
8108  palette LUT Scroll 1
8110  palette LUT Scroll 2
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Messages In This Thread
NGPC Development - by Ahchay - 02-16-2018, 02:21 AM
RE: NGPC Development - by Flavor - 02-16-2018, 08:13 AM
RE: NGPC Development - by Ahchay - 02-16-2018, 07:14 PM
RE: NGPC Development - by Flavor - 02-17-2018, 03:59 AM
RE: NGPC Development - by Loïc - 02-23-2018, 06:30 AM
RE: NGPC Development - by Ahchay - 03-06-2018, 10:05 PM
RE: NGPC Development - by Ahchay - 03-08-2018, 08:55 PM
RE: NGPC Development - by Ahchay - 03-31-2018, 01:12 AM
RE: NGPC Development - by philhp - 04-14-2018, 07:17 AM
RE: NGPC Development - by shicky256 - 04-15-2018, 01:00 AM
RE: NGPC Development - by philhp - 04-15-2018, 06:18 AM
RE: NGPC Development - by Ahchay - 04-16-2018, 09:35 PM
RE: NGPC Development - by philhp - 04-18-2018, 06:17 AM
RE: NGPC Development - by Loïc - 04-18-2018, 05:39 PM
RE: NGPC Development - by philhp - 04-20-2018, 05:53 AM
RE: NGPC Development - by Flavor - 07-13-2018, 03:49 AM
RE: NGPC Development - by KeiDash - 10-10-2018, 05:50 PM

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