Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Accessing to the save/load game data
#27
(11-23-2018, 08:42 PM)Loïc Wrote: no, you should add 0x200000 to your offset, according to https://forum.freeplaytech.com/showthrea...88#pid5388

Thanks Loïc.

It's possible that my poor knowledge on this make me confuse. In the post that you link here, I see that you say that the 32Mb cartridge has 2 chips in different possitions and a explanation for save and load game on Biomotor Unitron (a game of 8Mb), but I can't see any reference to the 0x200000 offset for the second chip in 32Mb cartridge.

I think "ok, Loïc know more about this than me, let my try it", so I'm wrote the next line on my code to Save the game:

Code:
    __ASM("SAVEOFFSET    EQU    0x200000");
    __ASM("BLOCK_NB        EQU    0x44");

And then, when I'm going to edit the Load method, I saw the line where the code get the specific memory position to read the data allocated there:
Code:
u32 *ptr = (u32*)(0x200000+0x1FA000);

So, I think...Whait, this reading (for 16Mb cart) got the position of 0x200000+0x1FA000...so, in 32Mb cartridge, it's the same positions too (from+to)?

The truth is that I am very grateful with your help, I never study some thinks like this read memory positions with this kind of values (0x20000, 0x1FA000, 0x44, etc), this is brand new for me.

Regads,
Reply


Messages In This Thread
Accessing to the save/load game data - by KeiDash - 11-14-2018, 11:38 PM
RE: Accessing to the save/load game data - by KeiDash - 11-24-2018, 08:39 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)