10-10-2018, 01:54 AM
(10-09-2018, 10:19 PM)KeiDash Wrote: ...
I've successfully bypassed romhacking default english filter..
To create the hiragana/katakana table, I used the char name input screen + savegame.
Replacing the 'name' string in my saved game by new values and reloading it, I uncovered all the displayable value, + some control/special values that I figured out later.
The hardest part was to find the utf-8 equivalent of earch tile.
Later, I created a disassembly utility based on neopop sources. With neopop, I could stop the game at any point and see it's code.
I could identify some functions that helped to find some ingame table structure, or how to resize in-game menu.