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How friendly is homebrew development
As someone who has done projects on probably a dozen oldschool game consoles I have to say that the NGPC is relatively easy to program for. If you're used to something like the Z80 you'll really appreciate the TLCS-900 with its orthogonal instruction set and all the extra registers. For certain types of games you could probably even write most of it in C, with inline assembly for the most performance-critical parts (writing inline assembly with Toshiba's compiler is really convenient btw).

BUT, if you're not used to programming in C or assembly there's going to be quite a learning curve, since you'll need to get proficient in at least one of those before you'll actually be able to start doing stuff on the NGPC. There's also less people you can ask if you run into a problem, compared to consoles that are more popular among homebrew developers (like the DS or GBA). Sometimes you might not find a clear answer (or any answer) to a question you've got for how the hardware behaves, and then all you can do is write your own little test programs to try to figure it out. That's something you'll have to be prepared for when working with old semi-obscure consoles like these.

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How friendly is homebrew development - by IncVoid - 06-10-2013, 10:14 AM
RE: How friendly is homebrew development - by mic_ - 06-11-2013, 08:08 PM

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