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Ideas/Suggestions
#11
Please make the micro USB and mini HDMI flush with the case the same as the USB. As I have found when connecting HDMI is a bit hit and miss. Plus I would like to use a magnetic cable to charge my CM3 but it won't stay in as it just that little bit too deep?
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#12
Hey Gruntergraphix!

Yeah, I do completely get what you're talking about with the USB/HDMI. The problem is that we need to make this circuit board work in the confines of the GBA-style shell. There's somewhat of a fine line between getting those ports out as far as possible and actually getting them to fit on the circuit board. In fact, if you notice, the full-sized USB port that does sit flush creates some new problems when modding. The circuit board has to extend out a bit further than what is proper (compared to the GBA board itself), and it pushes against the shell. The micro USB and mini HDMI ports are placed as far out as we can without needing to modify the plastic wall of the shell (if that makes any sense). Otherwise, we'd have to extend the PCB itself further out. They work adequately for most cables/adapters, but I do know that they aren't perfect for all of them.
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#13
Going back to buttons -- I was noticing that there are some button caps available that go by the name "Round Switch Cap Tact Switches with Brim Black" which seem to be a pretty good match size-wise for the stock GBA buttons.  I wonder if those could maybe be considered instead of (or in addition to) the current button caps to more closely match the manufacturer B/A buttons.

They could possibly be used on the current kits with a fair amount of work (somehow remove the plastic tabs from the inside of these caps, and glue them over the supplied Freeplay caps -- after shaving down the length of the button shafts).  Unfortunately, there's a fair chance that these buttons are wide enough that they would muck up the L shoulder button mounting, though..

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#14
In kites latest circuitsword over on sudomod he has a hot key set up so that you are able to convert the d pad into a second input (hat to button input). When activated you are able to setup within retropie to be the analogue stick inputs which is useful when playing N64 games.

Do you think this is possible on the Freeplay GBA's and are you able to implement in a future software update?
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#15
(05-30-2018, 03:03 AM)stek692003 Wrote: In kites latest circuitsword over on sudomod he has a hot key set up so that you are able to convert the d pad into a second input (hat to button input). When activated you are able to setup within retropie to be the analogue stick inputs which is useful when playing N64 games.

Do you think this is possible on the Freeplay GBA's and are you able to implement in a future software update?

That's interesting.  I have to assume that he's doing that inside of the code that runs on the Teensy.  In theory, something like this could be done within the button driver code (https://github.com/TheFlav/mk_arcade_joystick_rpi).

Can you link to some more info on how Kite's works?
Card Fighters' Clash 2 English Translation ( http://cfc2english.blogspot.com/ )
Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
Avatar art thanks to Trev-Mun ( http://trevmun.deviantart.com/ )
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#16
(06-07-2018, 03:58 AM)Flavor Wrote:
(05-30-2018, 03:03 AM)stek692003 Wrote: In kites latest circuitsword over on sudomod he has a hot key set up so that you are able to convert the d pad into a second input (hat to button input). When activated you are able to setup within retropie to be the analogue stick inputs which is useful when playing N64 games.

Do you think this is possible on the Freeplay GBA's and are you able to implement in a future software update?

That's interesting.  I have to assume that he's doing that inside of the code that runs on the Teensy.  In theory, something like this could be done within the button driver code (https://github.com/TheFlav/mk_arcade_joystick_rpi).

Can you link to some more info on how Kite's works?

His GitHub is in the link below

https://github.com/kiteretro/Circuit-Swo...rtcut-Keys

I believe it will be using Teensy as it uses Arduino code for the buttons and the circuit sword is recognised by computers when linked by USB. His Arduino code is available to download if you would like to view it.

Basically when in the gamepad setup within emulation station you press the button combo to change between button and hat input and configure the dpad as the left stick. Then press the button combo to return to normal input mode and complete the rest of the setup. When you want to use the analogue controls (ie for N64 games) you activate the button combo then the dpad acts as the joystick.
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