05-18-2018, 08:40 AM
(04-05-2018, 05:42 AM)Flavor Wrote: I've been working on a new version of the mk_arcade_joystick_rpi code. I hadn't realized that it basically wouldn't properly accept/use the GPIO lines above 31 that the CM3 has. I had to re-work a bunch of the low-level stuff to accept input numbers above GPIO31. I will be testing it more, but my code is now using GPIO40, 41, 42, 43 as extra buttons.
Flavor, I'm looking to add L2/R2 buttons as well as a PSP analog joystick to my build, via the GPIO expansion points on the board. Eagerly awaiting your results to see if its possible!