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Accessing to the save/load game data
#25
(11-23-2018, 07:03 PM)Loïc Wrote: A 32mb cart structure is the same as 2x16mb.
Save can work at the same offset, meaning that you have to take care of your rom structure so you won't have code or data on this part of your rom. It could also be placed on the second 16Mb chip, at bloc 0x44 if I'm not wrong.

Very interesting. The offset will be the same in the second chip (0x1FA000)? I mean:

From this:
Code:
__ASM("SAVEOFFSET    EQU    0x1FA000");
__ASM("BLOCK_NB        EQU    0x21");

To this:
Code:
__ASM("SAVEOFFSET    EQU    0x1FA000");
__ASM("BLOCK_NB        EQU    0x44");
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Messages In This Thread
Accessing to the save/load game data - by KeiDash - 11-14-2018, 11:38 PM
RE: Accessing to the save/load game data - by KeiDash - 11-23-2018, 07:58 PM

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