Ultimate Pi Zero Thread (Playstation at full speed?)
#4
(04-06-2019, 12:25 AM)Porcinus Wrote: It look like that there is not fully support m3u when PCSX-ReARMed is running as standalone.
https://github.com/notaz/pcsx_rearmed/bl...so.c#L1245

You can play multi disk game by converting them in PBP format using PSX2PSP : https://www.reddit.com/r/miniSNESmods/co...s_game_in/
You may not need to do the whole process, I personally stop after convert step and this work fine. Quick note : I am not sure compressed PBP files work with RetroArch.

Take what I am going to say with caution, this can destroy your progress : you can use Retroarch save state on PCSX-ReARMed but reverse not work. PCSX-ReARMed save state are far lighter than Retroarch one. If you want to try (filename given for example) :
- Load a game on PCSX-ReARMed and make a save state, close the emulator.
- Recover RetroArch save state you want to use (Parasite Eve 1.state) from '/home/pi/RetroPie/roms/psx'.
- Copy files in '/opt/retropie/configs/psx/pcsx/sstates' and rename 'Parasite Eve 1.state' to PCSX-ReARMed save state filename (PE-FR-CD1-PEFRCD1.000).
- Load the game on PCSX-ReARMed, load the save state and save it just after.
Note: On multi disk games, each CD have its own save state.

I have make a program to keep compatibility between Retroarch memcard and PCSX-ReARMed memcard.
When running a game from Retroarch, each game have its own memcard file, this is not the case with PCSX-ReARMed.
Basically it will create a symlink from '/opt/retropie/configs/psx/pcsx/memcards/card1.mcd' to '/home/pi/RetroPie/roms/psx/GAME.srm' with various check.
Note: memcard is looking to work fine in both direction on my side.

If someone want to test the program : https://github.com/porcinus/pcsx-rearmed-launcher
Before starting any game, you should consider backup all '.srm' files located in '/home/pi/RetroPie/roms/psx'.
Yeah, multi disc games have trouble. How would your program work with a game like Resident Evil 2 for example, where loading a save file after completing the game let's you start the next character's story? With different memcards, you wouldn't be able to load the previous save. Of course this is only one example that can be easily worked around.

Regarding some video troubles:
It's too bad that the default video driver is severely limited. There seems to be a way to change drivers (As far as I can tell, the emulator isn't even using Exophase's NEON GPU core but instead it's using the Unai driver from PCSX4ALL) by setting some parameters before compiling. You certainly cannot change them in the emulator itself or in the config file.
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RE: Ultimate Pi Zero Thread (Playstation at full speed?) - by Ordinary Vanity - 04-06-2019, 02:30 PM

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