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NGPC Platformer Engine - Work in Progress
#10
I have made some progress on my platformer engine and have been learning a lot, mostly through trial and error.

Some discoveries that are worth noting:
-populating tiles/tile groups can be done very quickly.  I discovered that animations for a sprite are easier for me to manage by populating the associated tiles with updated images when I need a new frame.  In this way I don't have to take up a ton of tiles storing all possible frames of animation.
-anything that is assigned to a given tile (sprite or scroll plane) will update as soon as the tile is updated.  In this way it is possible to have animated tiles within a level.  For example, I have some blowing grass tiles, and I can place however many of these tiles on a level, and all of them animate with a quick update to the single respective tile/tileset.
-I have changed my approach for sprite chain flipping.  I have found it is easier to reassign tiles for each sprite in the chain than it is to reorganize all chained tiles according to the flip.  I am still taking advantage of the built in sprite flipping functionality, so only one direction of each sprite frame is needed.
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RE: NGPC Platformer Engine - Work in Progress - by winteriscoming - 05-20-2020, 10:32 AM

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