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(12-05-2020, 02:42 AM)Flavor Wrote: (12-05-2020, 02:40 AM)MnkyScpe Wrote: Got my Flashmasta yesterday and was eager to jump in and start trying out diff games! I flashed a few and when I would start the system it would automatically start the game flashed to slot 1. I figured bad rom perhaps so I made a "backup" of the unknown slot and flashed it to slot 1 to try and clear it and then it stopped booting. I didn't think to create a backup of the original contents so I'm not sure if I broke something. Has anyone else seen this or am I stuck loading flashing a new rom if I want to change games?
Hey, MnkyScpe!
Grab the "WS Flash Masta Menu ROM (Aug 29, 2016)" from https://www.flashmasta.com/software-downloads/ and put that in the first slot. The menu needs to load first, and then it can "see" all the other slots.
Awesome! That worked, do I need to keep slot 1 reserved for that menu or once its ran once its good? Thanks for the quick reply btw!
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12-05-2020, 04:42 AM
(This post was last modified: 12-05-2020, 04:42 AM by Flavor.)
(12-05-2020, 02:52 AM)MnkyScpe Wrote: Awesome! That worked, do I need to keep slot 1 reserved for that menu or once its ran once its good? Thanks for the quick reply btw!
Don't replace it unless you no longer want the menu functionality.
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12-05-2020, 03:29 PM
(This post was last modified: 12-05-2020, 03:31 PM by -ffix.
Edit Reason: Addendum
)
(10-31-2020, 08:17 AM)Norman Wrote: (10-24-2020, 03:59 AM)Flavor Wrote: (10-21-2020, 05:00 AM)rafasb Wrote: Hello, this is my first message. Sorry for my English.
Tetris (Japan).wsc works, but in black and white, when the game is in color : -O I have a WS Crystal without mod
Your English is great. Don't apologize for that.
I think that the rest of us also don't understand the problem with Tetris. This has been a known issue.
See: https://forum.flashmasta.com/showthread....32#pid5532
From Juhn's testing, I was under the impression that XI Little worked.
Tetris works in color if you start it using the start button instead of A.
This behavior is the same with the original Tetris cartridge — boot the WonderSwan Color while holding A and the game will be in black and white instead of color. WS Flash Masta is not doing anything really different from the physical cartridge, apart from using a different save mechanism (thankfully the patches help with that part for Tetris)
Edit: also, if you tap and release A very, very quickly the game will instead start in color!
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so i was one of the lucky ones to get a wonderswan flash masta, i would like to write my feedback and suggestions if the admins don't mind, i have a front-lit swancrystal which i used with the flash cart.
1-when playing some games , for example Makai Toushi SaGa (english translation) when i play the game the sound is off like only 1 channel is working , hard to explain but it can be fixed by a soft reset (start+A+B) in game and the music turns to stereo or should i say the correct music. maybe its from the translation patch? or a bug in the flash cart?
2-it would be awesome if the number of slots increased, dont get me wrong 15+1 for the menu is plenty but im used to having all my library of games with me similar to everdrives.
3-if possible to have separate saves for the games, instead of being shared, makes life easy instead of me backing up the save via the windows application to play another game.
so far thats all what i have in my mind, thanks for making this wonderful product for a forgotten/unknown game system.
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A little issue with the Github link, the Digimon Digital Card Game IPS doesn't work. The Romhacking Online Patcher won't allow me to apply it, and Lunar IPS says its not an IPS file. Just a heads up.
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05-14-2021, 01:38 PM
(This post was last modified: 05-14-2021, 01:39 PM by elidrake.)
(08-01-2020, 06:44 AM)Juhn Wrote: Itou Jun Ni Uzumaki Noroi Simulation (J) [M][!].ws >>patch below
I've been writing patches to fix these games to work with the WS Flash Masta v4.4. They can be found here:
https://drive.google.com/drive/folders/1...sp=sharing
As time allows, I'll be adding to the list.
Use Lunar IPS to apply the patches. You will have to provide your own roms or original cartridge dumps.
Hello all; just ended up with my Kart the other day, and was having difficulty getting Uzumaki Noroi running. Of course the original has the EEPROM issue, however I found the prepatched one doesn't run either. After reading through the thread and seeing Juhn's notes on why he was writing his own patches, it seems that the one he had created for the game would solve the problem I'm having. Issue is, his Google Drive is no longer up (404). Did anyone happen to mirror it anywhere? Or if Juhn is still kicking around, would you mind resharing your patches?
Thanks all
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Has anyone else had save issues with Rockman and Forte? I save the game and my save is there then later one the save file is gone. I'm using the translation patch so I'm not sure if that makes a difference
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(05-21-2021, 11:50 PM)wah543 Wrote: Has anyone else had save issues with Rockman and Forte? I save the game and my save is there then later one the save file is gone. I'm using the translation patch so I'm not sure if that makes a difference
Are you playing another game in between Rockman sessions?
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(05-22-2021, 12:26 AM)Flavor Wrote: (05-21-2021, 11:50 PM)wah543 Wrote: Has anyone else had save issues with Rockman and Forte? I save the game and my save is there then later one the save file is gone. I'm using the translation patch so I'm not sure if that makes a difference
Are you playing another game in between Rockman sessions?
Yes I believe so
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(05-22-2021, 01:37 AM)wah543 Wrote: (05-22-2021, 12:26 AM)Flavor Wrote: (05-21-2021, 11:50 PM)wah543 Wrote: Has anyone else had save issues with Rockman and Forte? I save the game and my save is there then later one the save file is gone. I'm using the translation patch so I'm not sure if that makes a difference
Are you playing another game in between Rockman sessions?
Yes I believe so
The WS Flash Masta currently has 16 slots for ROM files (15 games plus the menu).
For savegame, though, it currently only has 1 slot of SRAM (we actually use nvSRAM or MRAM depending on what's available).
That means that if you load a game from slot 2, play it and save your game, load a game from slot 3, and then save your game, the slot 3 game save can overwrite anything that was previously in the savegame area.
We are working on a new menu system that will allow for the savegame area to act as if it has separate slots, but, the current firmware/software doesn't allow for that.
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