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Actually I should be able to fit both tables if I just stored the data a bit more efficiently. The period values are 10 bits each, so 2048 entries would fit in 2.5 kB, but then the table lookups would get really awkward. Using 24 bits for two entries (3 kB in total) should be ok though.
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04-22-2012, 05:34 PM
(This post was last modified: 04-22-2012, 06:09 PM by mic_.)
Anything that uses something other than the SN76489/T6W28 will fail in my player.
That first one you linked to uses the YM2612 (the FM chip found in the Genesis). The following two should work, at least in the second version of the player I uploaded yesterday (pokevgm-4.zip). Keep in mind though that the VGMs need to be uncompressed. Some VGMs are named .vgm even though they're actually .vgz, so then you need to decompress them first, using e.g. vgmtool.
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Yep, after uncompressing them, they worked in the new (pokevgm-4) player. Thanks!
It'd be neat to have a little tool that would take a list of VGM/VGZ files and insert them into a player like this in a way that non-technical people could use their NGPC as a music player.
Keep up the great work!
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I have tested the latest build with music from Gunstar Heroes and I have to say, it sounds great. However, during the building process, I've noticed there's a rom size limit of 512 kilobytes, as well as a limit of ten songs. I was wondering if you're planning on further improving the player, allowing more songs to be stored. Also, what's the reason for the limit?