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How many tiles the NGP can handle at same time ?
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256 512 unique tiles in tile RAM. Scroll planes and sprites pull from these tiles.

I'm not sure if there is a limit to number of sprites per line. I've never hit it.

Sprites are all 8x8. There is hardware supported sprite chaining, where sprites can be grouped together so position can be managed as if it were one sprite.

Since they are all 8x8 sprites, that's the size you're working with. There are 64 sprites total.
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RE: How many tiles the NGP can handle at same time ? - by winteriscoming - 05-02-2023, 01:56 PM

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