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How many tiles the NGP can handle at same time ?
#3
I tested 64 sprites on a line in the attached rom.  It has 2 sets of 32 sprites, each set with its own color.  In a set, they are spaced 2 pixels apart.  When overlapping, one set is offset by 1 pixel to the right, such that there are 64 sprite spaced out 1 pixel each on the line.  Use up/down to move one set.  It appears to me, at least in an emulator, that it's handling all 64 sprites on a line just fine.


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RE: How many tiles the NGP can handle at same time ? - by winteriscoming - 05-03-2023, 01:36 AM

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