05-03-2023, 01:36 AM
(This post was last modified: 05-03-2023, 01:43 AM by winteriscoming.)
I tested 64 sprites on a line in the attached rom. It has 2 sets of 32 sprites, each set with its own color. In a set, they are spaced 2 pixels apart. When overlapping, one set is offset by 1 pixel to the right, such that there are 64 sprite spaced out 1 pixel each on the line. Use up/down to move one set. It appears to me, at least in an emulator, that it's handling all 64 sprites on a line just fine.