So, I've got my environment set up for the Neo Geo Pocket Color and have started working on a game for the system. Right now, it's in the planning stages as I'd like to get the plot, mechanics, and other essentials done before working on the code or art. I'm not sure if I'll touch sound as that always complicates games for me and slows them down quite a lot. In fact, it'd be great if I could find a pixel artist to do the art for me, but I'll attempt to find one after I have a working demo.
I don't think this will be too difficult since it feels a lot like working with TI 83's and 89's, but with a simpler library and more powerful machine. I'll be working in stages both with planning and programming. Art will come last as I want to get a working game first, then make it look pretty.
Okay, so, I'll be updating this periodically with my progress. Once I get plot ironed out and planning mostly finished, I'll be looking for a lot of feedback on what people think works and doesn't work.
Relic
Genre: Turn-based Tactical RPG
Plot is still being developed and tweaked; so, nothing being posted yet.
Planning Draft Scans:
Combat Environment
Combat Stats
Combat Turns (Incomplete)
Game Interface(Part 1)
I don't think this will be too difficult since it feels a lot like working with TI 83's and 89's, but with a simpler library and more powerful machine. I'll be working in stages both with planning and programming. Art will come last as I want to get a working game first, then make it look pretty.
Okay, so, I'll be updating this periodically with my progress. Once I get plot ironed out and planning mostly finished, I'll be looking for a lot of feedback on what people think works and doesn't work.
Relic
Genre: Turn-based Tactical RPG
Plot is still being developed and tweaked; so, nothing being posted yet.
Planning Draft Scans:
Combat Environment
Combat Stats
Combat Turns (Incomplete)
Game Interface(Part 1)