11-06-2012, 03:01 PM
Its good to get a whole spectrum of test machines for this Morden. I think as long as the machine is capable of running DirectX 9, it should be fine running the first release candidate of NeoGPC.
I went ahead and released an updated Test 2 of the NeoGPC emulator. I found the scratchy audio issue, added back in the flash reading/writing and added Flavor's code changes for reading from the Flash when the chip is in flash read-mode. I still need to investigate exactly what Koyote.bin is before I add that in, but I believe its a memory dump immediately after a boot. That means the bios has executed all of its routines and the rom has just loaded, giving us a fresh RAM post-bios. If someone could confirm this that would be mucho appreciated.
I'm gunning for a December release of the first alpha. This will essentially do everything RACE/NeoPop does, but in a nice external way so it should be easy to port. The sound code is still a bit tricky, but I managed to pull all Win32/SDL dependencies out of the core and cpus. I'll keep on trucking, and I can always use some moral support
I went ahead and released an updated Test 2 of the NeoGPC emulator. I found the scratchy audio issue, added back in the flash reading/writing and added Flavor's code changes for reading from the Flash when the chip is in flash read-mode. I still need to investigate exactly what Koyote.bin is before I add that in, but I believe its a memory dump immediately after a boot. That means the bios has executed all of its routines and the rom has just loaded, giving us a fresh RAM post-bios. If someone could confirm this that would be mucho appreciated.
I'm gunning for a December release of the first alpha. This will essentially do everything RACE/NeoPop does, but in a nice external way so it should be easy to port. The sound code is still a bit tricky, but I managed to pull all Win32/SDL dependencies out of the core and cpus. I'll keep on trucking, and I can always use some moral support