11-10-2012, 07:08 AM
(11-06-2012, 03:01 PM)Cthulhu32 Wrote: I went ahead and released an updated Test 2 of the NeoGPC emulator. I found the scratchy audio issue, added back in the flash reading/writing and added Flavor's code changes for reading from the Flash when the chip is in flash read-mode. I still need to investigate exactly what Koyote.bin is before I add that in, but I believe its a memory dump immediately after a boot. That means the bios has executed all of its routines and the rom has just loaded, giving us a fresh RAM post-bios. If someone could confirm this that would be mucho appreciated.
I'm gunning for a December release of the first alpha. This will essentially do everything RACE/NeoPop does, but in a nice external way so it should be easy to port. The sound code is still a bit tricky, but I managed to pull all Win32/SDL dependencies out of the core and cpus. I'll keep on trucking, and I can always use some moral support
You've got my moral support. I really like how this is coming along.
I think you're right about Koyote.bin. I haven't looked at it for quite a while, but my recollection is that it's a mem dump with all the values necessary already set up. For anyone that didn't know, Koyote was another NGPC emulator made by a guy named David Raingeard.
Card Fighters' Clash 2 English Translation ( http://cfc2english.blogspot.com/ )
Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
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Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
Avatar art thanks to Trev-Mun ( http://trevmun.deviantart.com/ )