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		<title><![CDATA[Freeplaytech Forum - All Forums]]></title>
		<link>https://forum.freeplaytech.com/</link>
		<description><![CDATA[Freeplaytech Forum - https://forum.freeplaytech.com]]></description>
		<pubDate>Sat, 01 Aug 2026 01:50:03 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Judge Dredd in House of Death]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5514</link>
			<pubDate>Fri, 24 Jul 2026 06:59:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=5833">Ahchay</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5514</guid>
			<description><![CDATA[Thought I'd take a crack at some interactive fiction - a version of the 2000AD choose-your-own-adventure books they published in the 80s<br />
<br />
This doesn't work on B&amp;W NGP even though it probably should - I need to look into that<br />
<br />
<a href="https://ahchay.indieretrogames.com/judge-dredd-house-of-death" target="_blank" rel="noopener" class="mycode_url">Judge Dredd House of Death (Neo Geo Pocket Color) | Indie Retro Games</a><br />
<br />
or playable in browser at the usual place - <a href="https://ahchay.com/NGPC/Play.html?ROMId=HOUSEOFDEATH.ngp" target="_blank" rel="noopener" class="mycode_url">ahchay.com/NGPC/Play.html?ROMId=HOUSEOFDEATH.ngp</a>]]></description>
			<content:encoded><![CDATA[Thought I'd take a crack at some interactive fiction - a version of the 2000AD choose-your-own-adventure books they published in the 80s<br />
<br />
This doesn't work on B&amp;W NGP even though it probably should - I need to look into that<br />
<br />
<a href="https://ahchay.indieretrogames.com/judge-dredd-house-of-death" target="_blank" rel="noopener" class="mycode_url">Judge Dredd House of Death (Neo Geo Pocket Color) | Indie Retro Games</a><br />
<br />
or playable in browser at the usual place - <a href="https://ahchay.com/NGPC/Play.html?ROMId=HOUSEOFDEATH.ngp" target="_blank" rel="noopener" class="mycode_url">ahchay.com/NGPC/Play.html?ROMId=HOUSEOFDEATH.ngp</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Xenon 2 Megablast Port]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5513</link>
			<pubDate>Thu, 16 Jul 2026 18:59:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=7885">Napomex</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5513</guid>
			<description><![CDATA[Hello everyone, <br />
I'm not a programmer, and apart from industrial controllers like Siemens S7 or a bit of Arduino, I can't code. <br />
Multiple attempts with Gamebuino and MakeCode Arcade didn't get me the success I was hoping for either, porting my favorite shoot 'em up since childhood. <br />
<br />
Nine months ago I made my first attempt at getting the whole thing running on the NGPC via GPT, which wasn't really successful. <br />
Now with Claude things look different, and I've made pretty good progress. Unfortunately, as great as AI is, it still doesn't replace people with actual understanding, right now I have three problems, one of which I'll probably manage to solve on my own.<br />
<br />
Problem number one: the status bar at the bottom for score and lives currently consists of nine tiles that cycle through to create the effect of a static bar. <br />
The downside is that this needs too many tiles, and the approach someone suggested to me on Reddit works fine in the emulator but not on real hardware.<br />
<br />
Problem number two: even though I haven't maxed out the sprite limit of 64, sprites keep disappearing. I'm trying to solve that today together with my friend Claude, though I'm not sure it'll work out.<br />
<br />
Problem number three: with too many enemies on screen, the framerate drops. <br />
In emulation it runs reasonably smoothly, my guess is it's related to the collision detection, which gets killed once an enemy is dead or off screen. I'm out of ideas, and Claude seems to be out of a plan too.<br />
<br />
I hope someone here can help me figure these problems out, because as a noob I'm honestly a bit lost.<br />
<br />
<a href="https://www.reddit.com/r/ngpc/comments/1uwjsfx/xenon_2_megablast_for_the_ngpc/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/ngpc/comments/1..._the_ngpc/</a>]]></description>
			<content:encoded><![CDATA[Hello everyone, <br />
I'm not a programmer, and apart from industrial controllers like Siemens S7 or a bit of Arduino, I can't code. <br />
Multiple attempts with Gamebuino and MakeCode Arcade didn't get me the success I was hoping for either, porting my favorite shoot 'em up since childhood. <br />
<br />
Nine months ago I made my first attempt at getting the whole thing running on the NGPC via GPT, which wasn't really successful. <br />
Now with Claude things look different, and I've made pretty good progress. Unfortunately, as great as AI is, it still doesn't replace people with actual understanding, right now I have three problems, one of which I'll probably manage to solve on my own.<br />
<br />
Problem number one: the status bar at the bottom for score and lives currently consists of nine tiles that cycle through to create the effect of a static bar. <br />
The downside is that this needs too many tiles, and the approach someone suggested to me on Reddit works fine in the emulator but not on real hardware.<br />
<br />
Problem number two: even though I haven't maxed out the sprite limit of 64, sprites keep disappearing. I'm trying to solve that today together with my friend Claude, though I'm not sure it'll work out.<br />
<br />
Problem number three: with too many enemies on screen, the framerate drops. <br />
In emulation it runs reasonably smoothly, my guess is it's related to the collision detection, which gets killed once an enemy is dead or off screen. I'm out of ideas, and Claude seems to be out of a plan too.<br />
<br />
I hope someone here can help me figure these problems out, because as a noob I'm honestly a bit lost.<br />
<br />
<a href="https://www.reddit.com/r/ngpc/comments/1uwjsfx/xenon_2_megablast_for_the_ngpc/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/ngpc/comments/1..._the_ngpc/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[History of NGPC homebrew]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5512</link>
			<pubDate>Sat, 20 Jun 2026 18:10:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=5833">Ahchay</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5512</guid>
			<description><![CDATA[Thought I'd do a little blog about the history of homebrew on the NGPC<br />
<br />
I've tried to include most of the major events, but my memory isn't always reliable - let me know if you spot any glaring omissions or mistakes (I'm not 100% sure who did the 3D TIE fighter demo - was that Ivan or Thor?)<br />
<br />
<a href="https://ahchay.com/NGPC/index.html?blogid=CommunityBreakdown" target="_blank" rel="noopener" class="mycode_url">https://ahchay.com/NGPC/index.html?blogi...yBreakdown</a><br />
<br />
Edit: I forgot flavor, like an idiot - afk tonight but I'll sort that out first thing tomorrow]]></description>
			<content:encoded><![CDATA[Thought I'd do a little blog about the history of homebrew on the NGPC<br />
<br />
I've tried to include most of the major events, but my memory isn't always reliable - let me know if you spot any glaring omissions or mistakes (I'm not 100% sure who did the 3D TIE fighter demo - was that Ivan or Thor?)<br />
<br />
<a href="https://ahchay.com/NGPC/index.html?blogid=CommunityBreakdown" target="_blank" rel="noopener" class="mycode_url">https://ahchay.com/NGPC/index.html?blogi...yBreakdown</a><br />
<br />
Edit: I forgot flavor, like an idiot - afk tonight but I'll sort that out first thing tomorrow]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Homebrew release - Horatio Goes Snowboarding]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5511</link>
			<pubDate>Mon, 01 Jun 2026 09:12:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=5833">Ahchay</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5511</guid>
			<description><![CDATA[One of mine this time <img src="https://forum.freeplaytech.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Horatio Goes Snowboarding - second in my line of demakes of the Infinite State Games back catalog<br />
<br />
<a href="https://ahchay.itch.io/horatio-goes-snowboading-for-neo-geo-pocket-color" target="_blank" rel="noopener" class="mycode_url">Horatio Goes Snowboading for Neo Geo Pocket Color by Chris ahchay</a>]]></description>
			<content:encoded><![CDATA[One of mine this time <img src="https://forum.freeplaytech.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /><br />
<br />
Horatio Goes Snowboarding - second in my line of demakes of the Infinite State Games back catalog<br />
<br />
<a href="https://ahchay.itch.io/horatio-goes-snowboading-for-neo-geo-pocket-color" target="_blank" rel="noopener" class="mycode_url">Horatio Goes Snowboading for Neo Geo Pocket Color by Chris ahchay</a>]]></content:encoded>
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			<title><![CDATA[New homebrew release: Asteroids]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5510</link>
			<pubDate>Fri, 15 May 2026 15:13:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=5833">Ahchay</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5510</guid>
			<description><![CDATA[<a href="https://github.com/underscore42/ngpc-asteroids-neo/tree/main" target="_blank" rel="noopener" class="mycode_url">underscore42/ngpc-asteroids-neo: Homebrew Game for Neo Geo Pocket - ASTEROIDS neo</a><br />
<br />
Decent effort at an asteroids clone there <img src="https://forum.freeplaytech.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[<a href="https://github.com/underscore42/ngpc-asteroids-neo/tree/main" target="_blank" rel="noopener" class="mycode_url">underscore42/ngpc-asteroids-neo: Homebrew Game for Neo Geo Pocket - ASTEROIDS neo</a><br />
<br />
Decent effort at an asteroids clone there <img src="https://forum.freeplaytech.com/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
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			<title><![CDATA[Accessing memory over 0x200000]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5509</link>
			<pubDate>Mon, 20 Apr 2026 17:28:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=5833">Ahchay</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5509</guid>
			<description><![CDATA[I'm working on a racing game prototype at the minute and this generates a *lot* of graphic data - it's not very exciting or varied, but think one 160x96 bitmap for every road direction multiplied by a number of frames to make it look like it's moving<br />
<br />
Works like a charm, but I'm bashing against compilers 2mib limit<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>tulink.exe -la -o ROADRUNNER.abs ngpc.lcf main.rel library.rel vgmplayer.rel spritemanager.rel title.rel player.rel road.rel roadrunner.rel<br />
Toshiba Unified Linker (32) V2.0p<br />
(C)Copyright TOSHIBA CORPORATION 1993-2009  All rights reserved<br />
<br />
TULINK-Error-210: "far_const" at "0x200000" won't fit into configured memory<br />
TULINK-Error-201: "far_code" enters unconfigured memory at "0x414F76"<br />
TULINK-Error-201: "far_data" enters unconfigured memory at "0x417FDE"<br />
make: *** [makefile:14: ROADRUNNER.ngp] Error 127</code></div></div><br />
Is there a way I can push all of this boring graphical data into the 0x200000 to 0x3fffff range?<br />
<br />
I can see how I could build a file containing the data and then just append it to the compiled .NGP file, and then figure out how to stream it back into the game - but that seems a lot of effort towards an uncertain goal at the moment<br />
<br />
Link to a (sort of) playable version here - <a href="https://ahchay.com/NGPC/Play.html?ROMId=ROADRUNNER.ngp" target="_blank" rel="noopener" class="mycode_url">ahchay.com/NGPC/Play.html?ROMId=ROADRUNNER.ngp</a><br />
<br />
Currently, I'm skipping every other frame in order to fit it into memory - honestly, it's probably good enough, but I'd like to have a crack at it before deciding whether to generate slightly more interesting landscapes]]></description>
			<content:encoded><![CDATA[I'm working on a racing game prototype at the minute and this generates a *lot* of graphic data - it's not very exciting or varied, but think one 160x96 bitmap for every road direction multiplied by a number of frames to make it look like it's moving<br />
<br />
Works like a charm, but I'm bashing against compilers 2mib limit<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>tulink.exe -la -o ROADRUNNER.abs ngpc.lcf main.rel library.rel vgmplayer.rel spritemanager.rel title.rel player.rel road.rel roadrunner.rel<br />
Toshiba Unified Linker (32) V2.0p<br />
(C)Copyright TOSHIBA CORPORATION 1993-2009  All rights reserved<br />
<br />
TULINK-Error-210: "far_const" at "0x200000" won't fit into configured memory<br />
TULINK-Error-201: "far_code" enters unconfigured memory at "0x414F76"<br />
TULINK-Error-201: "far_data" enters unconfigured memory at "0x417FDE"<br />
make: *** [makefile:14: ROADRUNNER.ngp] Error 127</code></div></div><br />
Is there a way I can push all of this boring graphical data into the 0x200000 to 0x3fffff range?<br />
<br />
I can see how I could build a file containing the data and then just append it to the compiled .NGP file, and then figure out how to stream it back into the game - but that seems a lot of effort towards an uncertain goal at the moment<br />
<br />
Link to a (sort of) playable version here - <a href="https://ahchay.com/NGPC/Play.html?ROMId=ROADRUNNER.ngp" target="_blank" rel="noopener" class="mycode_url">ahchay.com/NGPC/Play.html?ROMId=ROADRUNNER.ngp</a><br />
<br />
Currently, I'm skipping every other frame in order to fit it into memory - honestly, it's probably good enough, but I'd like to have a crack at it before deciding whether to generate slightly more interesting landscapes]]></content:encoded>
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			<title><![CDATA[NGPCraft - nocode engine]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5507</link>
			<pubDate>Fri, 27 Mar 2026 09:47:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=59">sodthor</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5507</guid>
			<description><![CDATA[See it here:<br />
<a href="https://www.reddit.com/r/EmuDev/comments/1s4ih9e/ngpcraft_a_modern_neo_geo_pocket_color_dev/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/EmuDev/comments...color_dev/</a>]]></description>
			<content:encoded><![CDATA[See it here:<br />
<a href="https://www.reddit.com/r/EmuDev/comments/1s4ih9e/ngpcraft_a_modern_neo_geo_pocket_color_dev/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/EmuDev/comments...color_dev/</a>]]></content:encoded>
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			<title><![CDATA[New* flash cart - gamebank retrodamper]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5506</link>
			<pubDate>Thu, 05 Feb 2026 12:29:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=5833">Ahchay</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5506</guid>
			<description><![CDATA[Might not be new, gamebank have been around for a while, but I've not seen these before<br />
<br />
Similar to the older style bung carts I think - a proper dump/flash one game at a time, so not as flexible as either the flashmasta or the retroHQ gamedrive, but they're cheap and easily available. Hand made by the looks of things, but the quality is decent and support excellent. I had trouble flashing roms at first, but they patched the software within a couple of days<br />
<br />
Main website: <a href="https://www.gamebank-web.com/" target="_blank" rel="noopener" class="mycode_url">ゲームバンクウェブドットコム Gamebank-web.com レトロダンパー 吸い出し レミュレータ DIY ツクール 魑魅魍魎</a><br />
<br />
Available on amazon.co.jp - they ship internationally, but obviously shipping charges are quite high<br />
<a href="https://www.amazon.co.jp/-/en/%E3%83%AC%E3%83%88%E3%83%AD%E3%83%80%E3%83%B3%E3%83%91%E3%83%BC-%E3%83%8D%E3%82%AA%E3%82%B8%E3%82%AA%E3%83%9D%E3%82%B1%E3%83%83%E3%83%88%E7%94%A8%E3%80%8CNGP-%E3%83%95%E3%83%A9%E3%83%83%E3%82%B7%E3%83%A5%E3%82%AB%E3%83%BC%E3%83%88%E3%83%AA%E3%83%83%E3%82%B8%E3%80%8D-%E3%82%B2%E3%83%BC%E3%83%A0%E3%83%90%E3%83%B3%E3%82%AF%E3%82%A6%E3%82%A7%E3%83%96%E3%83%89%E3%83%83%E3%83%88%E3%82%B3%E3%83%A0-Gamebank-web-com/dp/B0CWF2K39Z" target="_blank" rel="noopener" class="mycode_url">https://www.amazon.co.jp/-/en/%E3%83%AC%...B0CWF2K39Z</a><br />
<br />
And the dumper itself <a href="https://www.amazon.co.jp/-/en/dp/B0D53G4FWS" target="_blank" rel="noopener" class="mycode_url">https://www.amazon.co.jp/-/en/dp/B0D53G4FWS</a><br />
<br />
I bought the dumper and two carts for just shy of £90, so even with shipping it's a reasonably cost effective way of getting games running on the real consoles - there is a maximum order quantity of 2 though]]></description>
			<content:encoded><![CDATA[Might not be new, gamebank have been around for a while, but I've not seen these before<br />
<br />
Similar to the older style bung carts I think - a proper dump/flash one game at a time, so not as flexible as either the flashmasta or the retroHQ gamedrive, but they're cheap and easily available. Hand made by the looks of things, but the quality is decent and support excellent. I had trouble flashing roms at first, but they patched the software within a couple of days<br />
<br />
Main website: <a href="https://www.gamebank-web.com/" target="_blank" rel="noopener" class="mycode_url">ゲームバンクウェブドットコム Gamebank-web.com レトロダンパー 吸い出し レミュレータ DIY ツクール 魑魅魍魎</a><br />
<br />
Available on amazon.co.jp - they ship internationally, but obviously shipping charges are quite high<br />
<a href="https://www.amazon.co.jp/-/en/%E3%83%AC%E3%83%88%E3%83%AD%E3%83%80%E3%83%B3%E3%83%91%E3%83%BC-%E3%83%8D%E3%82%AA%E3%82%B8%E3%82%AA%E3%83%9D%E3%82%B1%E3%83%83%E3%83%88%E7%94%A8%E3%80%8CNGP-%E3%83%95%E3%83%A9%E3%83%83%E3%82%B7%E3%83%A5%E3%82%AB%E3%83%BC%E3%83%88%E3%83%AA%E3%83%83%E3%82%B8%E3%80%8D-%E3%82%B2%E3%83%BC%E3%83%A0%E3%83%90%E3%83%B3%E3%82%AF%E3%82%A6%E3%82%A7%E3%83%96%E3%83%89%E3%83%83%E3%83%88%E3%82%B3%E3%83%A0-Gamebank-web-com/dp/B0CWF2K39Z" target="_blank" rel="noopener" class="mycode_url">https://www.amazon.co.jp/-/en/%E3%83%AC%...B0CWF2K39Z</a><br />
<br />
And the dumper itself <a href="https://www.amazon.co.jp/-/en/dp/B0D53G4FWS" target="_blank" rel="noopener" class="mycode_url">https://www.amazon.co.jp/-/en/dp/B0D53G4FWS</a><br />
<br />
I bought the dumper and two carts for just shy of £90, so even with shipping it's a reasonably cost effective way of getting games running on the real consoles - there is a maximum order quantity of 2 though]]></content:encoded>
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			<title><![CDATA[both ngpc don't switch on]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5505</link>
			<pubDate>Tue, 03 Feb 2026 18:51:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=59">sodthor</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5505</guid>
			<description><![CDATA[Maybe it s time to retire...]]></description>
			<content:encoded><![CDATA[Maybe it s time to retire...]]></content:encoded>
		</item>
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			<title><![CDATA[What (if anything) are you all working on?]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5503</link>
			<pubDate>Thu, 18 Dec 2025 18:35:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=5833">Ahchay</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5503</guid>
			<description><![CDATA[Retro Gamer mag in the uk said some very nice things about my DDMR game, avs have offered me an interview in the new year to talk about the ngpc homebrew scene<br />
<br />
I don't think it'll be that extensive (i think their dev profiles are like half a page max) but i would like to shout out any other projects that might be coming along - anyone got anything on the boil?]]></description>
			<content:encoded><![CDATA[Retro Gamer mag in the uk said some very nice things about my DDMR game, avs have offered me an interview in the new year to talk about the ngpc homebrew scene<br />
<br />
I don't think it'll be that extensive (i think their dev profiles are like half a page max) but i would like to shout out any other projects that might be coming along - anyone got anything on the boil?]]></content:encoded>
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		<item>
			<title><![CDATA[Framework v4?]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5502</link>
			<pubDate>Thu, 04 Dec 2025 18:39:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=5833">Ahchay</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5502</guid>
			<description><![CDATA[It's been an age since there's been an official update to the c framework<br />
<br />
I've got a bunch of small improvements that I've used in my more recent projects, and of course there's winteriscoming's vgm driver<br />
<br />
Would there be any interest in sorting out an update to the framework to bring it a little more up to date? Happy to collaborate of anyone has any ideas for input]]></description>
			<content:encoded><![CDATA[It's been an age since there's been an official update to the c framework<br />
<br />
I've got a bunch of small improvements that I've used in my more recent projects, and of course there's winteriscoming's vgm driver<br />
<br />
Would there be any interest in sorting out an update to the framework to bring it a little more up to date? Happy to collaborate of anyone has any ideas for input]]></content:encoded>
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		<item>
			<title><![CDATA[NGPC video encoding tutorial]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5501</link>
			<pubDate>Wed, 05 Nov 2025 18:58:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=6927">NeoGeoFreak2004</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5501</guid>
			<description><![CDATA[Hi everybody, sorry if i post this in the wrong channel. but i just wanted to let you guys know that i just made a tutorial for encoding videos to the neogeo pocket color. NOTE: this will only work on the neogeo pocket color, not the monochrome NGP system. so have fun with my tutorial! <br />
PS: this is using sodthor's (huge shoutout to him for making the tools) conversion tools btw.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.freeplaytech.com/images/attachtypes/pdf.gif" title="Adobe Acrobat PDF" border="0" alt=".pdf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1381" target="_blank" title="">How to convert videos for the NeoGeo Pocket Color.pdf</a> (Size: 63.13 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi everybody, sorry if i post this in the wrong channel. but i just wanted to let you guys know that i just made a tutorial for encoding videos to the neogeo pocket color. NOTE: this will only work on the neogeo pocket color, not the monochrome NGP system. so have fun with my tutorial! <br />
PS: this is using sodthor's (huge shoutout to him for making the tools) conversion tools btw.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.freeplaytech.com/images/attachtypes/pdf.gif" title="Adobe Acrobat PDF" border="0" alt=".pdf" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1381" target="_blank" title="">How to convert videos for the NeoGeo Pocket Color.pdf</a> (Size: 63.13 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[how to include backgrounds in my neogeo pocket color projects?]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5500</link>
			<pubDate>Thu, 16 Oct 2025 19:31:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=6927">NeoGeoFreak2004</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5500</guid>
			<description><![CDATA[Hi everyone so anyways I'm planning on making a demo, but I want to show backgrounds so how do I convert the backgrounds using the ngpc image processor &amp; include them in my projects? &amp; im sorry if I sound like a big noob. Seriously though im not good at coding so there's that. Anyways enough rambling. thanks and have a great day]]></description>
			<content:encoded><![CDATA[Hi everyone so anyways I'm planning on making a demo, but I want to show backgrounds so how do I convert the backgrounds using the ngpc image processor &amp; include them in my projects? &amp; im sorry if I sound like a big noob. Seriously though im not good at coding so there's that. Anyways enough rambling. thanks and have a great day]]></content:encoded>
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		<item>
			<title><![CDATA[Don't Die Mr Robot Pocket]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5499</link>
			<pubDate>Tue, 16 Sep 2025 21:00:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=5833">Ahchay</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5499</guid>
			<description><![CDATA[Hey all,  after floundering on defenderoids,I needed a palette cleanser so I picked up an old half started project from a few years ago and I think it might be the best thing I've ever done on the ngpc<br />
<br />
It's a demake of the excellent DDMR by infinite state games - a cracking game if you're not aware of it, sort of a pacifist robotron<br />
<br />
Dev has flown by and this has taken less than two weeks - roped in Mike from ISG for the music and sfx and I think you'll like the end result<br />
<br />
The release candidate is on my website at <a href="https://ahchay.com/NGPC/index.html?blogid=Projects" target="_blank" rel="noopener" class="mycode_url">https://ahchay.com/NGPC/index.html?blogid=Projects</a><br />
<br />
Would appreciate any feedback you lot might have<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.freeplaytech.com/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1379" target="_blank" title="">t90p7t0oppiw.png</a> (Size: 15.29 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hey all,  after floundering on defenderoids,I needed a palette cleanser so I picked up an old half started project from a few years ago and I think it might be the best thing I've ever done on the ngpc<br />
<br />
It's a demake of the excellent DDMR by infinite state games - a cracking game if you're not aware of it, sort of a pacifist robotron<br />
<br />
Dev has flown by and this has taken less than two weeks - roped in Mike from ISG for the music and sfx and I think you'll like the end result<br />
<br />
The release candidate is on my website at <a href="https://ahchay.com/NGPC/index.html?blogid=Projects" target="_blank" rel="noopener" class="mycode_url">https://ahchay.com/NGPC/index.html?blogid=Projects</a><br />
<br />
Would appreciate any feedback you lot might have<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.freeplaytech.com/images/attachtypes/image.gif" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1379" target="_blank" title="">t90p7t0oppiw.png</a> (Size: 15.29 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Wav Music player for neogeo pocket?]]></title>
			<link>https://forum.freeplaytech.com/showthread.php?tid=5498</link>
			<pubDate>Sun, 07 Sep 2025 13:41:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.freeplaytech.com/member.php?action=profile&uid=6927">NeoGeoFreak2004</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.freeplaytech.com/showthread.php?tid=5498</guid>
			<description><![CDATA[Hi there everyone,  sorry if I post this in the software dev channel instead of the homebrew channel, but quick question. i want to play wav music on my ngpc but idk how to convert the music to a rom file that will play nicely on a ngpc flash cart. Any way I could do that. Thanks and have a great day]]></description>
			<content:encoded><![CDATA[Hi there everyone,  sorry if I post this in the software dev channel instead of the homebrew channel, but quick question. i want to play wav music on my ngpc but idk how to convert the music to a rom file that will play nicely on a ngpc flash cart. Any way I could do that. Thanks and have a great day]]></content:encoded>
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	</channel>
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