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Ogre Battle Gaiden (Densetsu no Ogre Battle) Translation
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(08-07-2012, 06:17 AM)Flavor Wrote: Judge did some work hacking ASM to display the variable-width font. The English words will often take more screen space than their Japanese symbol counterparts. To help with this, you can make letters like "l" take up less than the full tile width.

I saw that modification to the fonts when I compared a pre-patched CFC2 with a post-patched CFC2 with TileLayerPro. Do you have any docs on how that particular ASM modification was done?

In particular, what tricks were used to locate the existing font output code?

Rather than feed CFC2 through a disassembler, do you have the source for that ASM? I realize it will probably be game-specific, but it would definitely help to understand how it was done for CFC2.

My assumption is that it would be something along the lines of this hack, but obviously modified for the TLCS900H's ASM.
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RE: Ogre Battle Gaiden (Densetsu no Ogre Battle) Translation - by ThornMartin - 08-07-2012, 11:28 AM

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