So, Flavor pointed me to one website and, along with my own snooping, I've found a few others regarding Neo Geo Pocket game development. However, I'm finding it difficult to get a working assembler or compiler for the Neo Geo Pocket. Particularly, one that works on a Unix system.
Flavor's NGPC Website:
http://www.personal.triticom.com/~erm/NGPC/
Yahoo Group:
http://games.groups.yahoo.com/group/ngpcdev/
Neo Geo Pocket Developers:
http://www.devrs.com/ngp/
So, the source code available is adequate, but I can't find an actual toolchain to use for the Neo Geo Pocket. Is it blindly obvious and I can't see it? Or, was it on a website that is unavailable?
I was hoping to gather together a decent collection of information and compile it on my own website as a tribute to the Neo Geo Pocket. Maybe add some videos about getting things set up (like this one, but with commentary), creating a small game in assembly or C, and providing a mirror for the toolchain available (if allowed).
[EDIT]
Wow, how did I miss this topic? http://forum.freeplaytech.com/Thread-All...-and-scene
I'm checking out http://www.darkfader.net/ngpc/ right now for the C compiler.
Flavor's NGPC Website:
http://www.personal.triticom.com/~erm/NGPC/
- Contains the PocketSend program
- Contains a multi-boot ROM for homebrew games?
- Contains the Neo Geo Pocket assembly instruction set (useful)
Yahoo Group:
http://games.groups.yahoo.com/group/ngpcdev/
- Discussion of current homebrew in the Neo Geo Pocket scene?
Neo Geo Pocket Developers:
http://www.devrs.com/ngp/
- Contains homebrew source code (assembly and C)
- Contains links to assemblers and C compilers for the Neo Geo Pocket
So, the source code available is adequate, but I can't find an actual toolchain to use for the Neo Geo Pocket. Is it blindly obvious and I can't see it? Or, was it on a website that is unavailable?
I was hoping to gather together a decent collection of information and compile it on my own website as a tribute to the Neo Geo Pocket. Maybe add some videos about getting things set up (like this one, but with commentary), creating a small game in assembly or C, and providing a mirror for the toolchain available (if allowed).
[EDIT]
Wow, how did I miss this topic? http://forum.freeplaytech.com/Thread-All...-and-scene
I'm checking out http://www.darkfader.net/ngpc/ right now for the C compiler.