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Framework v4?
#1
It's been an age since there's been an official update to the c framework

I've got a bunch of small improvements that I've used in my more recent projects, andĀ of course there's winteriscoming's vgm driver

Would there be any interest in sorting out an update to the framework to bring it a little more up to date? Happy to collaborate of anyone has any ideas for input
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#2
i have some ideas and a couple of maybes for a new framework for the ngpc. and here are my thoughts. (NOTE: This is just my opinons, so take it with a grain of salt).
1. Link Cable Support: if you (or someone else) want's to create a multiplayer game for the ngpc using this feature. include it.
2. Graphics Tools: if there was a easier way to convert graphics (eg. PNG, GIF) to the header format that gets stored inside the code + there should be a tile designer (akin to GBTD) where you can create graphics by using a GUI to design the sprites.
3. (Maybe) Video conversion tools: I just posted a guide on how to convert a video to neogeo pocket color format. but i want the converting process to be a modern drag and drop process where i can convert the video in a GUI. + i kinda want audio in my ngpc videos.
4. (Maybe) Other scripting languages: Just a thought, i want to see the homebrew community flourish for the NGPC, but it needs a facelift, so my suggestion is to use other scripting languages (eg Lua, Pascal).
Alrighty, Theres my 2 cents there, I wish you fellas good luck on the new framework for the NGPC. Have a good day.
PS: Can we add more monochrome NGP support to the new framework?
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#3
That's exactly it, I've got a workflow that takes the output from neotile and pumps it through a bunch of spreadsheets to use in-game but- while it works for me - it's not exactly intuitive and I don't think it's could explain it to anyone else

It would be fantastic to set up a tool chain that took the output of tiled or whatever and convert that into framework compatible data structures
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#4
+ quick feature request. how about a simple wav player example so people could be able to get their feet wet of playing wav into their code.
PS: Are there any wav player examples out there for the neogeo pocket color that are in c? Sorry if I bug you.
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#5
wav player code available here: https://github.com/sodthor/ngpcdev/blob/...usic.c#L99
called from main.c (https://github.com/sodthor/ngpcdev/blob/...de7/main.c)
playing pcm: https://github.com/sodthor/ngpcdev/blob/...e7/chime.h
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#6
Thanks Thor - I've had your wav player working in the past, but am having trouble getting it playing nicely with the VGM player - I think winteriscoming has a version where it all sits together nicely, so I'm looking to integrate that
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