02-09-2022, 06:51 PM
@winteriscoming - thanks, that's helpful. I haven't looked at your sound solution in detail yet, but I'll do that and update the pages. I'll have another play with the images too.
WRT the animation idea, I use your second approach. A structured array holding the animation data (indexed on Action & Direction & Frame - so ACT_WALK + DIR_LEFT + iFrame or whatever) - I then use a slightly modified version of LoadTile() to update into tile memory at the right point. Works well, but could probably be optimised better
WRT the animation idea, I use your second approach. A structured array holding the animation data (indexed on Action & Direction & Frame - so ACT_WALK + DIR_LEFT + iFrame or whatever) - I then use a slightly modified version of LoadTile() to update into tile memory at the right point. Works well, but could probably be optimised better

