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New Game Block Dude (Port)
#8
@winteriscoming - thanks, that's helpful. I haven't looked at your sound solution in detail yet, but I'll do that and update the pages. I'll have another play with the images too.

WRT the animation idea, I use your second approach. A structured array holding the animation data (indexed on Action & Direction & Frame - so ACT_WALK + DIR_LEFT + iFrame or whatever) - I then use a slightly modified version of LoadTile() to update into tile memory at the right point. Works well, but could probably be optimised better
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Messages In This Thread
New Game Block Dude (Port) - by scomico - 02-06-2022, 01:53 PM
RE: New Game Block Dude (Port) - by Flavor - 02-08-2022, 05:18 AM
RE: New Game Block Dude (Port) - by KeiDash - 02-08-2022, 08:20 PM
RE: New Game Block Dude (Port) - by Ahchay - 02-09-2022, 01:17 AM
RE: New Game Block Dude (Port) - by Flavor - 02-09-2022, 09:04 AM
RE: New Game Block Dude (Port) - by Ahchay - 02-09-2022, 06:51 PM
RE: New Game Block Dude (Port) - by sodthor - 02-09-2022, 07:59 PM
RE: New Game Block Dude (Port) - by sodthor - 02-10-2022, 04:01 AM
RE: New Game Block Dude (Port) - by scomico - 01-19-2026, 01:38 PM
RE: New Game Block Dude (Port) - by sodthor - 01-22-2026, 09:33 PM
RE: New Game Block Dude (Port) - by Ahchay - 01-23-2026, 09:39 PM
RE: New Game Block Dude (Port) - by Ahchay - 02-04-2026, 02:58 AM
RE: New Game Block Dude (Port) - by Ahchay - 02-04-2026, 02:59 AM

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