10-11-2022, 01:52 AM
That .wsf file should just be a copy of the entire savegame (SRAM) chip. I think the same would be true on other systems (MiSTer or emulators or whatever). The file for the Flashmasta cart could just be a lot larger, though. The chip used on the Flashmasta cart is larger than most games would need, but the WSF is just a copy of the entire chip. MiSTer (or an emulator) might only save the size that the game actually uses. The Flashmasta stuff wouldn't have any idea how much was actually used, but MiSTer or an emulator could know.
You could talk to the guy here https://github.com/Churchdill/FlashMasta...-Converter and see if he'd make an option to go the other way.
Or, you could use some other generic tool to try to cut just the proper amount of data.
Like, play the game on MiSTer. Generate a save file. See how large it is. If it's N bytes, then, just cut (or crop) out the first N bytes from the .WSF file. Then, put that in place of the MiSTer save file and see if it works.
You could talk to the guy here https://github.com/Churchdill/FlashMasta...-Converter and see if he'd make an option to go the other way.
Or, you could use some other generic tool to try to cut just the proper amount of data.
Like, play the game on MiSTer. Generate a save file. See how large it is. If it's N bytes, then, just cut (or crop) out the first N bytes from the .WSF file. Then, put that in place of the MiSTer save file and see if it works.
Card Fighters' Clash 2 English Translation ( http://cfc2english.blogspot.com/ )
Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
Avatar art thanks to Trev-Mun ( http://trevmun.deviantart.com/ )
Neo Geo Pocket Flash Cart and Linker Project ( http://www.flashmasta.com/ )
Avatar art thanks to Trev-Mun ( http://trevmun.deviantart.com/ )

