Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
vgmlib - SMS VGM player for BGM and SFX
#7
(04-24-2025, 06:21 PM)Ahchay Wrote: Just got this integrated into my latest project (only took me three years) and it's great, thanks for your hard work.

I'm struggling a bit with the workflow (I'm a bit clueless with the technical aspects of sound/music generation) - do you think you could publish the .fur files you used?

I started in deflemask before I discovered furnace, so many of my files are dmf files composed for SMS. Note that furnance can open the dmf files. I uploaded the ones that I think are used in the repo:

https://github.com/winteriscomingpinball...ic%20files

Basically just get furnace making the sound/music you want and export it to vgm. Then the vgm file can be processed through the script in the repo.

Note that anything composed for SMS has to be tuned (via the script) in order to sound right on NGCP. Anything composed for t6w28 does not. I don't recall if I included the tuning script in the t6w28 repo or just my original SMS-based repo. Both repos are linked in the first post of this thread.
Reply


Messages In This Thread
RE: vgmlib - SMS VGM player for BGM and SFX - by winteriscoming - 06-11-2025, 03:55 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)