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New Game Block Dude (Port)
#14
@scomico,
Saving data: you need a buffer of 256 bytes (u8) where the 4 first bytes are reserved for a "magic number".
This number is just a way to know if something has already been saved.
So you have 252 bytes for your own data starting at index 4.
You can then transfert the content of this buffer to your own data structure.
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Messages In This Thread
New Game Block Dude (Port) - by scomico - 02-06-2022, 01:53 PM
RE: New Game Block Dude (Port) - by Flavor - 02-08-2022, 05:18 AM
RE: New Game Block Dude (Port) - by KeiDash - 02-08-2022, 08:20 PM
RE: New Game Block Dude (Port) - by Ahchay - 02-09-2022, 01:17 AM
RE: New Game Block Dude (Port) - by Flavor - 02-09-2022, 09:04 AM
RE: New Game Block Dude (Port) - by Ahchay - 02-09-2022, 06:51 PM
RE: New Game Block Dude (Port) - by sodthor - 02-09-2022, 07:59 PM
RE: New Game Block Dude (Port) - by sodthor - 02-10-2022, 04:01 AM
RE: New Game Block Dude (Port) - by scomico - 01-19-2026, 01:38 PM
RE: New Game Block Dude (Port) - by sodthor - 01-22-2026, 09:33 PM
RE: New Game Block Dude (Port) - by Ahchay - 01-23-2026, 09:39 PM
RE: New Game Block Dude (Port) - by Ahchay - 02-04-2026, 02:58 AM
RE: New Game Block Dude (Port) - by Ahchay - 02-04-2026, 02:59 AM

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