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Xenon 2 Megablast Port
#17
I can get sprite multiplexing working well enough if I want to multiplex the same-sprite (i.e. two copies of the same enemy in the upper and lower part of the screen)

It falls apart when I try and load a different sprite for the two halves - put simply, do too much work in the vblank and you get tearing

You might be able to get it working for something like the mirror effects you sometimes see on SNES games https://www.youtube.com/watch?v=7lCO4Rn7hZs - basically a sprite flip and palette change?
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Messages In This Thread
Xenon 2 Megablast Port - by Napomex - 07-17-2026, 04:59 AM
RE: Xenon 2 Megablast Port - by Ahchay - 07-17-2026, 06:24 AM
RE: Xenon 2 Megablast Port - by sodthor - 07-17-2026, 06:45 PM
RE: Xenon 2 Megablast Port - by Ahchay - 07-17-2026, 07:28 PM
RE: Xenon 2 Megablast Port - by Napomex - 07-18-2026, 08:44 AM
RE: Xenon 2 Megablast Port - by Napomex - 07-31-2026, 06:24 AM
RE: Xenon 2 Megablast Port - by sodthor - 07-31-2026, 04:55 PM
RE: Xenon 2 Megablast Port - by sodthor - 08-01-2026, 06:30 AM
RE: Xenon 2 Megablast Port - by Napomex - 08-01-2026, 07:35 AM
RE: Xenon 2 Megablast Port - by sodthor - 08-02-2026, 03:27 AM
RE: Xenon 2 Megablast Port - by sodthor - 08-02-2026, 03:45 AM
RE: Xenon 2 Megablast Port - by Napomex - 08-02-2026, 07:19 AM
RE: Xenon 2 Megablast Port - by sodthor - 08-03-2026, 01:07 AM
RE: Xenon 2 Megablast Port - by Napomex - 08-03-2026, 05:43 AM
RE: Xenon 2 Megablast Port - by Napomex - Today, 04:07 AM
RE: Xenon 2 Megablast Port - by sodthor - Today, 06:10 AM
RE: Xenon 2 Megablast Port - by Ahchay - 1 hour ago

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