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[Review] Linkmasta and flashmasta
#6
(04-09-2014, 06:34 PM)Loïc Wrote: Actually, I think the easiest way to handle savegame backup for all games should be software. Use database to identify save data blocks for 16/32 mbtis games.

I have exchanged a couple of emails with Flavor about this. This was back when I realized there's no easy way of backing up saves from the flash cartridge, and the database solution came up.

I also suggested it should be possible to choose between a dump of the full writable save section, or just the "difference data". I don't remember the details, but I came across a problem while playing around with savestates from different emulators. One of them dumped a slightly larger file, which I assumed was the whole unprotected section, while another [NeoPOP?] dumped only the essential data, or rather the difference between the original game image, and an image with some information saved [much like a small patch].

The Flashmasta client really needs an overhaul and some new features. Not to mention a multirom menu, which would be so great!
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Messages In This Thread
[Review] Linkmasta and flashmasta - by aleomark - 03-27-2014, 06:47 AM
RE: [Review] Linkmasta and flashmasta - by Morden - 03-29-2014, 07:26 AM
RE: [Review] Linkmasta and flashmasta - by Loïc - 04-08-2014, 08:11 PM
RE: [Review] Linkmasta and flashmasta - by Morden - 04-09-2014, 06:45 AM
RE: [Review] Linkmasta and flashmasta - by Loïc - 04-09-2014, 06:34 PM
RE: [Review] Linkmasta and flashmasta - by Morden - 04-09-2014, 10:48 PM

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