04-09-2014, 10:48 PM
(04-09-2014, 06:34 PM)Loïc Wrote: Actually, I think the easiest way to handle savegame backup for all games should be software. Use database to identify save data blocks for 16/32 mbtis games.
I have exchanged a couple of emails with Flavor about this. This was back when I realized there's no easy way of backing up saves from the flash cartridge, and the database solution came up.
I also suggested it should be possible to choose between a dump of the full writable save section, or just the "difference data". I don't remember the details, but I came across a problem while playing around with savestates from different emulators. One of them dumped a slightly larger file, which I assumed was the whole unprotected section, while another [NeoPOP?] dumped only the essential data, or rather the difference between the original game image, and an image with some information saved [much like a small patch].
The Flashmasta client really needs an overhaul and some new features. Not to mention a multirom menu, which would be so great!

