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NGPC Platformer Engine - Work in Progress
#13
   

I am still working on my platformer engine.  I have it a lot more fleshed out than it was over a year ago.

I have successfully implemented:
player projectiles
enemies
enemy projectiles
player health management (hurt by enemies, healed by interacting with healing tile)
player-enemy collision (to hurt player)
player-enemy projectile collision (to hurt player)
player projectile-enemy collision (to hurt enemy)
enemy projectile-enviornment collision
player projectile-environment collision
various enemy behavior states (walking, attacking, dying) with configurable frames of animation
different enemy types (flying, walking, detects edge, pursues player after seeing player)
configurable and randomized item drops per enemy type
player-item collision (to get item)
backgrounds split by hblank to give a parallax effect
mix of VGM and WAV SFX without harming performance
VGM background music configurable per level/room
animated tiles to give life to some of the elements in the level other than enemy sprites

I am really enjoying working within the limitations of the NGPC.  Even though I hit some frustrating limitations sometimes (only 3 colors per sprite... ugh!), it's fun to see what I can accomplish.
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RE: NGPC Platformer Engine - Work in Progress - by winteriscoming - 10-12-2021, 05:11 AM

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