09-03-2025, 09:42 PM
(This post was last modified: 09-03-2025, 09:47 PM by Ahchay.)
You can set the group size in the toolbar (icon next to the new tile button)
So, if you set the group size to 4x4 that would give you 32x32 size sprites. You'd only be able to have four of those at that size before hitting the 64 sprite limit but that might be okay depending on what you were trying to do - would be fine for a fighting game for instance
In terms of using those in the framework, you'll need to chain them together
I'm not at my PC at the moment, but this is from my Joust clone - which uses eight sprites to create 2x2 six colour sprites - the chaining command is the third parameter of SetSprite()
SetSprite(SPRITE_Player, TILE_Player, 0, 16, 80, PAL_PLAYER,24);
SetSprite(SPRITE_Player+1, TILE_Player+1, 1, 8, 0, PAL_PLAYER,24);
SetSprite(SPRITE_Player+2, TILE_Player+2, 1, -8, 8, PAL_PLAYER,24);
SetSprite(SPRITE_Player+3, TILE_Player+3, 1, 8, 0, PAL_PLAYER,24);
SetSprite(SPRITE_Player+4, TILE_Player+4, 1, -8, -8, PAL_PLAYER+1,24);
SetSprite(SPRITE_Player+5, TILE_Player+5, 1, 8, 0, PAL_PLAYER+1,24);
SetSprite(SPRITE_Player+6, TILE_Player+6, 1, -8, 8, PAL_PLAYER+1,24);
SetSprite(SPRITE_Player+7, TILE_Player+7, 1, 8, 0, PAL_PLAYER+1,24);