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Neo Geo Pocket Power Issue?
#5
So, I played Biomotor Unitron (an official cartridge) for around three and a half hours after the system shut off last time without changing any of the batteries. Like before, I had to re-enter the time, date, and other system settings. So, it looks like it's something wrong with the Flashmasta.

My steps for programming the Flashmasta were literally grab a copy of the game (tested with an emulator) and use the Windows GUI tool to program the flash memory to contain Faselei. Aside from testing performance of Neo Geo Pocket games I develop, I really want to try out the three UK-only releases (that are expensive or hard to find) along with games like the translated Card Fighters' Clash 2. So, hoping to get this sorted out.
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Messages In This Thread
Neo Geo Pocket Power Issue? - by Senk - 09-09-2012, 04:51 PM
RE: Neo Geo Pocket Power Issue? - by Flavor - 09-09-2012, 11:16 PM
RE: Neo Geo Pocket Power Issue? - by Senk - 09-10-2012, 05:24 AM
RE: Neo Geo Pocket Power Issue? - by Flavor - 09-10-2012, 09:51 AM
RE: Neo Geo Pocket Power Issue? - by Senk - 09-10-2012, 04:28 PM
RE: Neo Geo Pocket Power Issue? - by Flavor - 09-11-2012, 12:05 AM
RE: Neo Geo Pocket Power Issue? - by Senk - 09-17-2012, 09:42 AM
RE: Neo Geo Pocket Power Issue? - by Flavor - 09-17-2012, 12:24 PM
RE: Neo Geo Pocket Power Issue? - by Senk - 09-18-2012, 02:06 PM
RE: Neo Geo Pocket Power Issue? - by Flavor - 09-18-2012, 11:19 PM

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