03-27-2026, 07:47 PM
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NGPCraft - nocode engine
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03-27-2026, 10:07 PM
(03-27-2026, 07:47 PM)sodthor Wrote: See it here: Just came here to post the same - very interesting reworking of the framework here [/url][url=https://github.com/Tixul/NgpCraft_base_template]Tixul/NgpCraft_base_template: clean-room engine modules, custom sound driver integration, hardware-validated core systems, and a modular workflow designed to grow with the broader NgpCraft toolchain Not entirely sure about the "no code has been copied from an existing framework" disclaimer, but they've certainly done a good job with it
04-07-2026, 08:23 AM
04-09-2026, 06:45 AM
They are looking for beta testers - people who don't mind bugs and can provide solid feedback
Think a few people here could fit the bill - links are in the github repo
04-09-2026, 06:58 PM
Tried it quickly on linux, the ui works but as the files are generated for windows, it needs to include some "wine" before calling the tools...
I have to watch the tutorial video to test it further...
Sounds good, lets take a look and see how It works
The current beta project link is https://github.com/Tixul/Ngpcraft_Engine
04-16-2026, 03:21 AM
(04-15-2026, 05:10 PM)KeiDash Wrote: Sounds good, lets take a look and see how It works Still a bunch of teething problems, but they're being knocked down pretty quickly - they're pretty responsive on the discord
06-21-2026, 01:57 PM
(This post was last modified: 06-21-2026, 02:06 PM by winteriscoming.)
Wow that's a crazy in-depth sound library to interact with what looks like an absurdly small Z80 driver. I'm interested in learning how so little Z80 code does so much.
I figured a tool like this would come along eventually. I think it's great to open development up to more people, but at the same time it feels like the nitty gritty stuff I've learned is basically going to be obsolete. I hope custom game engines are still competitive. I've been working on 2 different ones. At least I'm coding in C, so my code is relatively portable to other platforms. |
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